What is this? I know about Movement, fire, shock, siege/board. I've gone throught Huzics FAQs and combat for newbie thread. What is the special value? Why is it invariably the same as the leader's movement value?
Originally posted by icecool
Hi rhony2,
I have not noticed this where can it be found in the game?.
Thanks, Ice![]()
Originally posted by BiB
I'd like to know this one too actually![]()
Originally posted by Huszics
Of course, one could try the obvious of editing the savegame to eg change a 6 to a 0 and see what happens.
The first thing I would look at is what happens to attrition. Then I would ... ehm donno actually
Keep looking for stuff ?
Of course I would check my next savegame too, to see that the value don't just get changed back into 6 again =)
Originally posted by Othello
Is there perhaps a scale of special values listed in the files somewhere, where a SV of 1 might mean -10% attrition and long life. if you know what I mean. To correspond with the type of circumstances the leader faced historically.
Just a guess, I'll do more looking tonight.
Originally posted by Misha
All of the leaders that had a special had a rating of 1 in it. My bet is that this is something that is not implemented in the game.
Also possible if they do not all have '1'. could be used for switch/case or several ifs.Originally posted by Maturin
If all the 'specials' have a value of 1, it seems more likely that it's simply a flag value for use in a programming conditional. As in IF SPECIAL THEN.... So that if the SPECIAL variable is anything other than zero, the algorithm branches.
Regards,
Maturin
Originally posted by 12-G
Also possible if they do not all have '1'. could be used for switch/case or several ifs.