All the talk on forums in China and the rest of Asia has made me want to play a quick game of Three Kingdoms Total War. I think most strategy game fans have tried different games and know that each has its pros and cons. However, Three Kingdoms Total War (3KTW for short) has some things that would fit very well with Crusader Kings 3.
Greater interaction with kings and emperors:
In 3ktw the underage emperor is in a specific location, he is not there by chance since through the game's narrative he has been captured and is being manipulated.
Upon conquering the enemy capital, the emperor moves to live elsewhere (representing that we have freed him and taken him "home to protect him").
The text is in Spanish, but I think the change of address is noticeable. How could this be adapted to ck3?
From tours and tournaments, we've had the travel mechanic, which expands with each DLC. However, I think there are several things that don't make sense:
1. When we besiege the enemy capital and capture a member of the royal family, we automatically free them when signing the peace.
2. When a character travels and passes through a war zone, there are no consequences.
Suggestions:
1. Upon winning a war, we'll have the option of what to do with the ruling family: free them (as is the case now), take a hostage while we free the king/emperor, or capture the entire royal family.
2. If our character passes through a war zone, there's a chance the enemy army will kidnap or even kill us (I even think some event could help add more immersion).
I think these suggestions would help improve immersion and roleplaying with the travel system. Obviously, besieging our king's capital in a war and capturing the king and his family should have an effect, and that brings us to...
New factions
(Example of the internal situation of the empire in 3Ktw, as well as who has more power and who controls the emperor)
Currently, we can find out who a king's powerful vassals are by looking at the tab, but we can't see the current state of the kingdom. I think a map where we could see by color which vassals and counties are rebels and which are loyal would be great.
I think factions should be modified, and when starting a faction, all vassals should join one of the faction's three sides: Supporters of the faction, Neutrals, and Defenders of the status quo (those loyal to the current king).
If someone were to capture the king or the emperor, a new faction of loyalists would have to be created to save them.
If someone captures the ruler, a situation of chaos would ensue in the kingdom, in which a relative or a vassal very loyal to the king would rise up as the king's liberator, and the rest of the vassals would have to choose whether to join the loyalists, remain neutral, or participate with the captors. The conspirators would have to choose someone (similar to how you elect a representative in the Crusades) to be the beneficiary if they won the situation.
The vassals could declare war on each other to appoint a supporter or opponent of the kingdom (this already happens in Legacy of Persia).
This situation would end when one side completely defeated the opposing vassals. Neutral vassals could choose at any time to side with one side or the other.
Council power
(Example in 3ktw of the decisions of the counselors)
In CK3, the council feels very empty. One idea 3ktw gave me is that it would be nice if every so often the council met and held an event or something similar where the ruler would have to choose how to approach the problem. For example, once a year, a court event would be held in which they would say you have a powerful neighbor and whether you want to prepare militarily, economically, diplomatically, or through intrigue.
I think these ideas from 3ktw could be used to improve ck3. What do you think? Do you think improving the interaction with the ruler, whether king or emperor, would help improve the game?
Greater interaction with kings and emperors:

In 3ktw the underage emperor is in a specific location, he is not there by chance since through the game's narrative he has been captured and is being manipulated.

Upon conquering the enemy capital, the emperor moves to live elsewhere (representing that we have freed him and taken him "home to protect him").

The text is in Spanish, but I think the change of address is noticeable. How could this be adapted to ck3?
From tours and tournaments, we've had the travel mechanic, which expands with each DLC. However, I think there are several things that don't make sense:
1. When we besiege the enemy capital and capture a member of the royal family, we automatically free them when signing the peace.
2. When a character travels and passes through a war zone, there are no consequences.
Suggestions:
1. Upon winning a war, we'll have the option of what to do with the ruling family: free them (as is the case now), take a hostage while we free the king/emperor, or capture the entire royal family.
2. If our character passes through a war zone, there's a chance the enemy army will kidnap or even kill us (I even think some event could help add more immersion).
I think these suggestions would help improve immersion and roleplaying with the travel system. Obviously, besieging our king's capital in a war and capturing the king and his family should have an effect, and that brings us to...
New factions

(Example of the internal situation of the empire in 3Ktw, as well as who has more power and who controls the emperor)
Currently, we can find out who a king's powerful vassals are by looking at the tab, but we can't see the current state of the kingdom. I think a map where we could see by color which vassals and counties are rebels and which are loyal would be great.
I think factions should be modified, and when starting a faction, all vassals should join one of the faction's three sides: Supporters of the faction, Neutrals, and Defenders of the status quo (those loyal to the current king).
If someone were to capture the king or the emperor, a new faction of loyalists would have to be created to save them.
If someone captures the ruler, a situation of chaos would ensue in the kingdom, in which a relative or a vassal very loyal to the king would rise up as the king's liberator, and the rest of the vassals would have to choose whether to join the loyalists, remain neutral, or participate with the captors. The conspirators would have to choose someone (similar to how you elect a representative in the Crusades) to be the beneficiary if they won the situation.
The vassals could declare war on each other to appoint a supporter or opponent of the kingdom (this already happens in Legacy of Persia).
This situation would end when one side completely defeated the opposing vassals. Neutral vassals could choose at any time to side with one side or the other.
Council power

(Example in 3ktw of the decisions of the counselors)
In CK3, the council feels very empty. One idea 3ktw gave me is that it would be nice if every so often the council met and held an event or something similar where the ruler would have to choose how to approach the problem. For example, once a year, a court event would be held in which they would say you have a powerful neighbor and whether you want to prepare militarily, economically, diplomatically, or through intrigue.
I think these ideas from 3ktw could be used to improve ck3. What do you think? Do you think improving the interaction with the ruler, whether king or emperor, would help improve the game?
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