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Bunnytob

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Sep 17, 2017
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Sort of like my thread on how the AI is capable of demanding for itself in Crises, I'm wondering if there's another game mechanic the AI can do at any point but the player can't - leaving a Sphere of Influence.
In short, according to the decision, you have to be a Secondary Power to do so, and have a negative opinion of your sphere leader.

I have seen multiple uncivs fire this decision, often multiple times (Siam, Afghanistan, Ethiopia... all of whom were definitely not westernised). I'm wondering if/how this is possible as a player outside of modding. Is it a bug, perhaps?
 
I've seen it too, but I'm not sure if it's a decision (which the player cannot do) or a random event which the uncivilized country has no control over. Since I've only played one game as an uncivilized country, and that didn't last long, I can't say whether or not such an event can happen to the player.
 
Event 13200 'Our Master's Voice' can fire the same event as the decision.



Code:
#Our Master's Voice
country_event = {
    id = 13200
    title = "EVTNAME13200"
    desc = "EVTDESC13200"
    picture = "Military_reform"

    trigger = {
        has_country_modifier = uncivilized_isolationism
        civilized = no
        part_of_sphere = yes
        sphere_owner = {
                NOT = {
                truce_with = THIS
                }
            }
    }

    mean_time_to_happen = {
        months = 5
    }

    option = {
        name = "EVTOPTA13200"
        remove_country_modifier = uncivilized_isolationism
        remove_country_modifier = trade_restrictions
        add_country_modifier = {
            name = western_influences
            duration = -1
        }
    }

    option = {
        name = "EVTOPTB13200"
        sphere_owner = {
            country_event = { id=13201 days=0 }
        }
    }
}
 
That thing has an MTTH of 5 months?
I've... never actually had it. Explains where the Western Influence comes from, though.
 
You need the 'uncivilized_isolationism' modifier (as well for being in a sphere) to be eligible. I would strongly suspect than no-one here has taken the isolationist choices in events needed to get that modifier.
 
How do you even get those events? I can't say I'm aware of them either.

(Edit) Just checked the game files... MTTH of 360 months for the first one that comes up. That'd explain a bit.