Unlike most other grand strategy games, where you get to play as a "state" and is in full control of everything in a state, it's much easier to drive the entire population towards a clear goal to beat and defeat other states in the game.
Games from your civilisation games to other PDX games like HOI, Stellaris and so on.
CK3 isn't quite like those. People say it is like SIMs, but that's not true either. Crusader Kings is fundamentally a strategy game about people management. The strategy doesn't or shouldn't come from how well you can build buildings and recruit good soldiers, or stat attributes and bonus for your faction, but it should come first and foremost from how you manage the people in your sphere of influence.
The player is playing as a MANAGER.
It's your office politics 101, or your school-friendship politics in some way or another. You have to balance petty things like jealously, favourability among the people you are managing. You need to show you value and reward those that perform, while at the same time not coming across as playing favouritism to different people.
You need to balance a wide range of interest and agendas of the people under you. You need to convince different vassals to accept differences and stop conflict between vassals at other times. You need to judge who is right from who is wrong, and have your decisions be accepted by most people.
And we know in real life, managing people is hard! Managing a big organisation is even harder. Trying to keep everyone happy is a really difficult task.
CK3 can build its set of challenges and difficulties if it understands what it is at the end of the day. The game is a management simulator.
Games from your civilisation games to other PDX games like HOI, Stellaris and so on.
CK3 isn't quite like those. People say it is like SIMs, but that's not true either. Crusader Kings is fundamentally a strategy game about people management. The strategy doesn't or shouldn't come from how well you can build buildings and recruit good soldiers, or stat attributes and bonus for your faction, but it should come first and foremost from how you manage the people in your sphere of influence.
The player is playing as a MANAGER.
It's your office politics 101, or your school-friendship politics in some way or another. You have to balance petty things like jealously, favourability among the people you are managing. You need to show you value and reward those that perform, while at the same time not coming across as playing favouritism to different people.
You need to balance a wide range of interest and agendas of the people under you. You need to convince different vassals to accept differences and stop conflict between vassals at other times. You need to judge who is right from who is wrong, and have your decisions be accepted by most people.
And we know in real life, managing people is hard! Managing a big organisation is even harder. Trying to keep everyone happy is a really difficult task.
CK3 can build its set of challenges and difficulties if it understands what it is at the end of the day. The game is a management simulator.
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