• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

maxirage

Lt. General
11 Badges
Apr 5, 2012
1.667
2.546
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
Chapter 1- Karling unification.
Surrender into victory -- rules only exist if you believe in them.


Update 1
Update 2

Chapter 2- Pagan subjugation.
Become your enemy, and show them power beyond imagination.


Update 3
Update 4
Update 5
Update 6
Update 7

Chapter 3- Muslim conquest.
The world is in the palm of your hand -- you must simply grasp it.


Update 8
Update 9 (end)



-FAQ-

Q: What is this?
A: A world conquest playthrough, attempting to do so as fast as possible.

Q: Are there any restrictions?
A:Yes, it is done in ironman. But besides that everything is allowed.

Q: Is this going to be cheesy?
A: Yes, extremely so. If stuff like that bothers you and you're faint of heart, I recommend you stay away. Some of these tricks blow apart the perception that CK2 is a well-balanced game. That's why I called it "let's break".


Sample image of the strategy, at year 867:
ionsuV1M7yMSU.jpg
 
Last edited:
Stage 1- Picking a start.


The first question in a WC game is always going to be: where do you start? Conventional wisdom says to pick the Magyars, or some other overpowered pagan. We're not going conventional here, however, not by a long shot. Instead we're going to start off with the Christian Karlings.

6oxRXLH.jpg

The Karlings are the successors of Charlemagne, or Charles the Great. As such, their dynasty hold a very impressive stretch of land encompassing most of central and western Europe. The only close competitor for this is the Abbasid Sultan in Middle East, but he has a host of problems which make him unsuitable for this. If you do regular WCs, then you would know the experience of conquering their lands from the outside as an invader. As you would expect, it's fairly difficult and time consuming. This is because, as anybody who attacked the Karlings knows, they are all allied to each other due to being close family. But, that very same dynastic bond also gives you a weakness to exploit. What if instead of attacking from the outside, you absorb them from the inside, using inheritance? Then you can start talking. Now, normally, they still wouldn't be the best choice due to being stuck as Christians (Christian are absolutely horrendous for world conquest). But due to recent changes, this is no longer a problem. Now in my opinion, the Karlings are now the most powerful start, no matter what your end goal is.



Stage 2- Unifying the Karling realms.

The Karling realm is mighty, but it is not unified. It is divided into six.

eM6fnCo.jpg

We shall need a plan of action, a clever and calculated starting point. I actually experimented a bunch with Karling inheritance, and found the best start is as either West Francia or Aquitaine (they're basically interchangeable). We are going to start as this fellow, Charles of West Francia.

mKfRmeg.jpg

As well as a start point, I believe we need an end point. For this end point, I want to become someone else. i want to end up as this fellow, the son of the King of Bavaria, Prince Arnulf.

cUVlmLD.jpg

There is a reason I picked him, which will only really become clear later on. But for now, let's put all this inheritance stuff aside and begin the game. First, we need to do some starting prep. Starting as Charles, we are going to bolster our council.

FmzWUr8.jpg

I searched through the character finder and found this beautiful, beautiful man pictured above. Note the 25 intrigue. He's currently for working for one of my vassals, but I want him on my council. I don't have enough diplomacy to invite him, so I'll need to find some other way. I could always marry him to a courtier and then invite him by proxy, but in addition to being unreliable, that is awfully slow. I need to do it much faster. For example, within a single day.

iDL7ON9.jpg

irKZWZc.jpg

Yes, he is now MINE. FOREVER. As you see, I imprison and banished one of my barons in Paris, and gave the holding to this super-spymaster. Now no matter what happens, as long as I control Paris he's going to be my pawn. Unlanded courtiers can randomly escape or disappear, but not so for barons. And unlike counts, barons will never join a faction or attack you on their own volition. This imprisonment and banishment worked pretty well and is coming in pretty useful, no? A wise man once thought: how about we kick it up a notch, say, remove every single vassal? That strategy actually has name, known as North Korea mode (NK mode). In the past it could be used to raise massive amounts of levies and make the game trivial, but has since has been changed to cripple your levy count. But honestly, I don't care about that. I never even used levies in the first place. We're going to use NK-mode, and now I'm gonna start imprisoning all my vassal dukes and counts. I'm gonna maximize my imprisonment chances using this guy:

SioZxYI.jpg

Now at first this doesn't seem practical, as a councilor is stuck at a province once he's assigned to it. However, you can get around that by firing and rehiring him. He's going to hate you for it, but who cares about that? Everybody is going to hate our guts anyway because of NK mode. This will continue fine and dandy as long as none of the arrests fail. That will make the vassal declare war on you, and defeating it in a war would take precious time. In fact, it's such a waste of time that I am making an oath now that I will never fight a war over a failed arrest any time soon.

4DMATWC.jpg

Oh no, one of our arrests has failed (as expected in ironman mode). This indeed, is a dreadful situation. Well, since I can't fight him, there is only one way out of it.

vMJ4kSS.jpg

We're going to have to surrender in face of this insurmountable threat. I'm sorry I failed you, Charles. I think this is the end for you.

GCNOVXm.jpg

One day before the day of judgement, I begin thinking. Surely, I can't sit by and do nothing. Charles may be done for, but the rest of his family will live on. I must do what is best for the Karlings! I'll begin by committing what might called "insurance fraud" on the Jews. Taking a loan and then kicking them out (300+200=500 gold).

ZyogiTQ.jpg


lVxoadx.jpg

Now the family will inherit some money. But you know what, I don't like his younger son, Carloman. You don't want him to inherit anything. There must be a way to disqualify him from succession. Well, perhaps I could give him a church career or something, but I only have one day left! I need something fast and painless.

6L559Qm.jpg

Now that might appear cruel, but I swear it was the only choice! It was necessary to secure the inheritance and prevent gavelkind from splitting it up. With this, the mighty Charles falls. Now let's resume the game and assess the damage.

qVfr4Nj.jpg

Ah, that doesn't actually look too bad. Our brother, Louis, inherited the realm, therefore doubling its size. But how much did it cost? Well, in time investment, it cost 7 days. In money... we gained about 600 gold. But was that one-time lump sum worth all this trouble?

0ig6zgJ.jpg

Oh wait, it's not one-time at all. In fact we lost nothing by doing all these shenanigans besides dynastic score, and this is beginning to look mighty exploitable. Ah, it is indeed exploitable. Now, my friends, you can see the pieces clicking into place.
 
Last edited:
  • 1
Reactions:
Again? :p

When can we expect the next update

We're still in the "fun" part of the game, so they should be coming in fairly quickly. I'll probably have the next one done in a day or so.

I'm just wondering hoe you ended up with flanders, and an hre that exists in a single county(or even barony, can't see)...

That comes later, after unification. Just like everything else it will be explained.
 
FUx7rtT.jpg

While checking out the characters in our new expanded realm I found another beautiful fellow. Not only does he have high martial, but he comes with organizer, the best combat trait in the game. It's essential if you care about speed, which we most obviously do. And unlike some trait, such as siege leader, organizer gets a bonus dependent on the user's martial stat, making him doubly beneficial. I quickly do the same as I did for my spymaster, and hand him a barony in Paris to make him my permanent pawn.

hkva21Q.jpg

Now, although our previous ruler got deposed, he's actually alive and well. This does not seem like a problem until you remember he still remains the line of succession -- meaning if we got rid of our sons, he would be the next in like to inherit. Getting deposed again would thus lead to an endless loop of the kingdoms changing hands between Charles and Louis. The only solution in this case is, evidently, to kill Charles. Charles is currently at somebody else's court, so the first line of thought would probably be to assassinate him. Of course that's a terrible decision, as either costs a fortune (350 gold per attempt), or even worse, incredibly slow (using plots). But because he is close family, he easily accepts an invitation into your court. Thus the problem is solved. Goodbye, fair Charles.

1RpJYFx.jpg

For me, seeing my own past character alive in my own court is very surreal. Even more so when I then imprison and execute myself. However, our job is not done. We need to commit some infanticide before succession is secured.

JgIaTGp.jpg

Goodbye, my sons ;_;. Your sacrifices will not be in vain. Louis is deposed to make room for a new ruler: another guy called Louis.

gXaWsbu.jpg

We possess a dazzling empire-sized kingdom. And how long did this take us? 18 days. Don't even mind the 1200 gold in our treasury. If we wanted to, we could milk the Jews even further by extending this chain of inheritance longer. However, as time is our most valued asset, we'll instead skip around and reach to the end goal as quickly as possible. We'll get more than enough money anyway using NK-mode. Now, note in the lower right corner that we have actually inherited a holy war for a Muslim duchy in lower Italy. Fighting that war would be a waste of time, so we must get rid of it. But you know what? Let's just ignore it for now. I have a feeling this problem will fix itself later, somehow, maybe.

CD9SLoj.jpg

Here we have a wonderful opportunity. Because Louis #1 is so far down the inheritance line, he gets the dirt cheap 50 gold assassination cost instead of 350. Since this is faster I'll just assassinate him, instead of repeating the invitation-to-death fiasco.

B8NWmsw.jpg

Repeating as we did before, we inherit Lotharingia.

uNXt2e1.jpg

And then East Francia. At this point we can form the HRE using a decision from the intrigue menu. But should we? Well, yes. And the reason to do it now instead of later is because we have gotten into a sticky situation concerning our inheritance.

7YsUx9b.jpg

As you see, we have three sons. We'll need to kill two of them to prevent the split up of your realm, but there is a problem: all of them are landed. Imprisonment chance is based on total state intrigue. Because of that, unlanded family is very easy to imprison, while vassal are difficult. The youngest son has a 64% arrest chance even if I use my top of the line marshal. You can't just surrender as we did before, as that would cause early inheritance and split your lands. If you want to imprison them normally, you would need to take a risk. But you know what? I don't like risks. I would love a way to imprison a vassal successfully 100% of the time. A reliable way to start NK-mode that can be used even on ironman. Well, funnily enough, such a method exists. In order to use it, however, we need some set up.

IrhsFuw.jpg

Here is the decision to form the Holy Roman Empire. This thing is wonderful. Technically, any empire could be used here to get rid of our sons, but the HRE unlocks a unique strategy which I will use later on in the run. Right now the only condition we're missing to form it is the 1000 prestige. Normally somewhat time consuming to get, but we're rich fine gentlemen with 2000+ in our coffers. We can simply create duchies for 200 a pop, and enact the decision within a single day.

e9CqsYa.jpg


We have formed the HRE, on February 21, 867. This is 51 days from game start. Isn't it simply beautiful? Now we just have to deal with our sons, but I will save that for the next update.

MMPaKpK.jpg
 
Last edited:
You've just put Charlemagne to shame! :eek: Well played sir. Well played indeed! I would, at this part, say good luck, but to have accomplished what you just did in 51 days - I don't think luck is necessary anymore... :p

Cheers!
 
Man, I actually really like AARs that exploit and break the came, so long as they explain what they're doing. Makes for really interesting AARs. Keep going, author, you!
 
MMPaKpK.jpg

In order to begin fool-proof imprisonment we first need to a victim, some lout with a low intrigue I located using the character finder. First I award him a county for his excellent service to the emperor. Then I decide to be a lot more generous and make him a king.

BmNkmDd.jpg

GN8lMBD.jpg

The importance here is to establish a chain of vassals. Now my sons, the dukes, are not my vassals but his. If you try to imprison direct vassals then they revolt against you. But ever wonder what happens if you try to imprison indirect vassals, that technically the king here controls?

S46bBFJ.jpg

Oh look, he's trying to run away! Unfortunately for our buddy here, that's an impossible action. The character faces a conundrum: as an indirect vassal, he cannot rebel against. But as a landed lord, he cannot run away either. Meaning he tries to run away but remains exactly where he was before. What does this mean? We can repeatedly try imprisoning him, over and over again, until it succeeds. He's trapped in our evil clutches.

2QGoosx.jpg

Once we're done we can safely imprison the temporary king as well. Because not a day has passed since he gained the title, he did not yet pick a council, and thus has no spymaster. And since we picked someone with a horrendous intrigue score to become king, imprisoning him becomes trivial.

3tOXpw2.jpg

In the next deposition we inherit the entire, complete Karling empire. I think this signals the end of stage 2 of our grand plan.

Stage 3: Dealing With the Pagans

a5ubLum.jpg

I check the lad whom I planned to be my final inheritance step, the Prince of Bavaria, and find him dead. This leads me to take quite a detour to find another. The main goal here is to have a player character who has a decent intrigue score and is fairely young, so he'll survive until the end of the game.

wf6MEfW.jpg

I find this guy to be a suitable replacement. The succession line to him, however, is quite long. This means I have to dispose of a lot more family members than I exepcted.

eGMHdMC.jpg

Such as this guy who is being an absolute jerk. I can't invite him because one of the negatives modifiers is a hard block instead of a 5, meaning I have to spend 450 gold assassinating him. I luckily got him on the first try, but it made me quite irritated.

GX6jrGp.jpg

And he wasn't the only troublemaker.

aYjX2eA.jpg

I had to assassinate this bishop because he was being held in the dungeons of a pagan lord. Most definitely because one of my family members sent him to convert the nearby Norsemen and failed. It's a good thing I have so much money. I then proceed to go all in into NK-mode and banish all my vassals.

t00dHvI.jpg

dzWZpT1.jpg

And create another king. I give him both my kingdom titles and every single duchy I own. This leaves my own character with only the HRE and the counties. You know, I'm growing tired of the HRE title. Let's get rid of it.

iiZlVuT.jpg

Some of you might be noticing the plan now. Elective is unique amongst the succession laws -- a non-dynasty member can inherit it without causing you get a game-over. Remember that in addition to the empire, we also own some counties which work according to a different succession law. When the king gets the HRE title, our dynastic heir will gain the counties. Result? We have effecively become a count with someone else as our liege. This is the only way I'm aware of to "downgrade" your main title. This is also why creating the HRE by decision was necessary; normal creation would leave it as gavelkind, and require 10 years before you could turn it elective.

gXoLM3L.jpg

Methinks the emperor will gladly give us independence with that kind of power difference. Also, for those of you wondering why the spoiler pic showed me as Flanders:

H4COju1.jpg

The emperor is the one that chose it, not me. For this playthrough I think I'll go with Holland instead, though.

oEIVRwD.jpg

You guys must be wondering why I went through all this trouble of downgrading myself to a Duke. I'll say that if you're familiar with my previous exploit-fueled WC thread, you would have a pretty good guess.
 
Last edited:
  • 1
Reactions:
And so a monster begins...
 
I check the lad whom I planned to be my final inheritance step, the Prince of Bavaria, and find him dead. This leads me to take quite a detour to find another. The main goal here is to have a player character who has a decent intrigue score and is fairly young, so he'll survive until the end of the game.
Wait, what!? World Conquest all the way to India in one generation?

You going to break this game in half by the time you are through.
 
This is madness!
 
  • 1
Reactions:
Status
Not open for further replies.