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M

Mowers

Guest
In every game I have hosted we have collectively discovered the world way too quickly.

Is there a practical and effective way to deal with this?

Can it be slowed down?
 
either dont trade maps at all.....or perhaps in a patch make it so that map trading only reveals known sea areas as well as provinces owned by the parties....I would guess that would help some. - edit: ofcause this should also be the case with sacking of a capital.

instead of random event giving free explorers/conquistadors make the events so that the:

A) choise is nothing..."dont equip expedition"
B) "equip expedition"...and get your explorer/conquistador AND pay some fee....realistically this should probably just be cash...but in order to still make it possible for smaller nation to get a conquistador/explorer perhaps set the cost at 250d & -1 stability....this way players would have to consider if its worth the cost....
 
Human competition isn't helping either. When u play sp u know India will still be there for ur taking when u get there a bit later and if soem ai is tehre u can take it over anyway. That just doesn't work with humans and u have to race if u don't want to be left out. First come first serve is instrumental.

Obviously map trading and such is instrumental in this. The DON game that now started had Portugal share its maps with France. France now has a settlement in India 20 years before it gets its first explorer.

In that regard it's refreshing to see Portugal not teaming up with Spain because if u think Spain is too strong, u don't want to see what a Spain-Portuguese combo can do :D With regards to first come first serve dominance that can count (it's also why IMO there shouldn't be a Portuguese player because more often than not he will have little chocie but to work with Spain and create a behemoth that will take ages to even start cracking).
 
well while we are here brainstorming I would like to see either in a patch if its possible (but probably wont happen) or in eu3? that the chance of constructing colonies is related to both distance from either home country or from nearest city...and to infrastructure tech....

basically it should be really difficult/expensive to build a lot of colonies prior to 1600....and then to remove the exploit of building low lvl colonies everywhere just allow an "attack colonists" option just like there is presently an "attack natives" option....this way it would be slightly more difficult to "kill" colonies than TPs but not impossible....perhaps give the colonies x5-10 defensive power so that to kill 350 colonists would take atleast 3-5k of troops....
 
Here's 2 cents:

Increase the time it takes to move into Terra Incognita.

Increase cost/ decrease chance of settlement.

Decrease amount of random explorers.

Only receive map of owned territories when sacking a capital instead of known territories. (or recieve only partial known)

Remove trade maps option.

Add more aggresive natives.

~Just some suggestions for possible solutions to your problem :)
 
I am mainly against house rules that effect gameplay. I think action should be taken by continental powers in game. If Portugal wants to trade maps with France then it needs to face threats from everyone that can reach it. If Spain wants to share maps with Austria then likewise France should stack 100k on the Spanish border.
 
Originally posted by BiB


In that regard it's refreshing to see Portugal not teaming up with Spain because if u think Spain is too strong, u don't want to see what a Spain-Portuguese combo can do :D With regards to first come first serve dominance that can count (it's also why IMO there shouldn't be a Portuguese player because more often than not he will have little chocie but to work with Spain and create a behemoth that will take ages to even start cracking).
Yes, Spain and Portugal together are almost invincible, so i didn´t understand Portugal teaming with France :)


About the maps issue, i think it´s very difficult to implement without a serious chane in the game engine eg giving less chances of discovering a province. Forbidding map exchange isn´t going to be accepted because it clearly benefits some countries.
So instead avoiding knowledge of maps it could be better to avoid taking advantage of them : limiting provinces taken fron non Pagan nations, giving BB penalties for killing natives
However i seriously doubt players accept any sort of limits on this.
 
Timegates for MP?

Originally posted by boehm
well while we are here brainstorming I would like to see either in a patch if its possible (but probably wont happen) or in eu3? that the chance of constructing colonies is related to both distance from either home country or from nearest city...and to infrastructure tech....

basically it should be really difficult/expensive to build a lot of colonies prior to 1600....and then to remove the exploit of building low lvl colonies everywhere just allow an "attack colonists" option just like there is presently an "attack natives" option....this way it would be slightly more difficult to "kill" colonies than TPs but not impossible....perhaps give the colonies x5-10 defensive power so that to kill 350 colonists would take atleast 3-5k of troops....

Best idea I've seen; it allows the for the traditional colonizers to get a headstart (albeit at a heavier cost), but also allows room for latecomers to the colonial scene.



For MP ideas, I can think of "timegates", ie set times when all players are allowed to move to a particular area...it allows people to explore but not settle and wait for the race once things open.

Example:

1419-1450 North Africa and Caribbean islands
1450 South Africa down to the Cape allowed
1492 North and South American mainland, but not West Coast (Inca and Aztec Empires exempt from restriction)

1550 East coast of Africa
1600 India and West coast of The Americas
1650 Open the far East up. Put a border restricting Taiwan and northwards and Australia and eastwards.

1700 Everything now open (Australia, South Pacific Islands, Hawaii, Siberia for non-Russian players)

This at least would stop people from 'establishing' themselves too early and from there exploring even farther. Once the gate opens, there would be a nice rush to grab all the juicy territory (for those who know of it). Include in this colonizing restriction, also having military access in countries in these areas.
 
I guess there is no easy answer to the problem that exists.

The only practical solution seems to be a time restriction but I dont know how well that would go down with players.

Perhaps an answer would be to stop map sharing in some way. Especially Portugal.
 
perhaps u would not need to totally restrict colonization of the far away areas....but just limit it to TPs...that way they could burn...and there wouldnt be any harbours to loose attrition in....atleast not if u restricted MA to allies...or nations with whom u have a RM...that should make it impossible to just buy harbours
 
Originally posted by boehm
perhaps u would not need to totally restrict colonization of the far away areas....but just limit it to TPs...that way they could burn...and there wouldnt be any harbours to loose attrition in....atleast not if u restricted MA to allies...or nations with whom u have a RM...that should make it impossible to just buy harbours

The maximum 4 colony rule went some way to achieving this. It wasnt that feasible any more to have a string of L1 colonies with an insta-port. It certainly slowed down some development.

Perhaps if no one is allowed to share maps prior to a certain date it would slow down or would it merely pick up again very quickly once the date was passed. I suspect that the later would happen.

Alternatively a ban on Portugal and Spain sharing maps before 1600 might slow things down a little. That and the 4 colony rule could be a fairly large break on developments. It would be practical and effective.
 
Dropping everybody's naval tech a couple of levels at start might help a little. Slower ships means fewer explorations.