Timegates for MP?
Originally posted by boehm
well while we are here brainstorming I would like to see either in a patch if its possible (but probably wont happen) or in eu3? that the chance of constructing colonies is related to both distance from either home country or from nearest city...and to infrastructure tech....
basically it should be really difficult/expensive to build a lot of colonies prior to 1600....and then to remove the exploit of building low lvl colonies everywhere just allow an "attack colonists" option just like there is presently an "attack natives" option....this way it would be slightly more difficult to "kill" colonies than TPs but not impossible....perhaps give the colonies x5-10 defensive power so that to kill 350 colonists would take atleast 3-5k of troops....
Best idea I've seen; it allows the for the traditional colonizers to get a headstart (albeit at a heavier cost), but also allows room for latecomers to the colonial scene.
For MP ideas, I can think of "timegates", ie set times when all players are allowed to move to a particular area...it allows people to explore but not settle and wait for the race once things open.
Example:
1419-1450 North Africa and Caribbean islands
1450 South Africa down to the Cape allowed
1492 North and South American mainland, but not West Coast (Inca and Aztec Empires exempt from restriction)
1550 East coast of Africa
1600 India and West coast of The Americas
1650 Open the far East up. Put a border restricting Taiwan and northwards and Australia and eastwards.
1700 Everything now open (Australia, South Pacific Islands, Hawaii, Siberia for non-Russian players)
This at least would stop people from 'establishing' themselves too early and from there exploring even farther. Once the gate opens, there would be a nice rush to grab all the juicy territory (for those who know of it). Include in this colonizing restriction, also having military access in countries in these areas.