When you obtain a town of another race than the one you started the game with, you get access to that race's military tech. While I don't find that particularly good, I can accept that it makes sense because of the fact that you need the access to the tech in order to be able to produce better units of that race.
However, shouldn't the racial mods (that is, the mods that you get from the racial techs) be usable only for units of that race? I mean, aren't there enough mods available (you get more from dwellings and as rewards)?
I can imagine that this question has been discussed a lot with devs and testers, and I'm sure there are reasons doing both. However, if I can slap an amazon mod onto my syndicate units and vice versa, that whole race concept is watered down a lot.
So if anyone knows good reasons why racial tech mods should be universally equippable, name them.
However, shouldn't the racial mods (that is, the mods that you get from the racial techs) be usable only for units of that race? I mean, aren't there enough mods available (you get more from dwellings and as rewards)?
I can imagine that this question has been discussed a lot with devs and testers, and I'm sure there are reasons doing both. However, if I can slap an amazon mod onto my syndicate units and vice versa, that whole race concept is watered down a lot.
So if anyone knows good reasons why racial tech mods should be universally equippable, name them.