Thanks for the positive responses!
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After last turns events I change plans. I'm going to go for the gaia world a bit further south first (Thradd) and then after that one of the desert worlds to the north that I said was too far. The fallen empire are holy guardians and I don't know if the gaia world halfway between us is close enough to them to piss them off, and I don't want to know. Once I have three planets I'm going to prepare for war with the bastard aliens.
Just after the events at the end of last update series the first engineering and physics research finished. In physics my new options were power plants 2 (really cost inefficient, especially given how little minerals and how much power I have), power hubs (that's the +10% on planet building) which is good but not critical given how much energy we have, gravitic sensors (+15% survey speed) and research AI (+5% research speed). Since non of the others are that good I'll go with the AI to have the extra research start stacking up.
In engineering our options are defence platforms (can't afford), spaceport upgrade (can't afford), batharian stone (rare resource that enables a twice as good power plant) which is a complete gamble and robot pops. I think robots are the clear winner there, even though the research is more expensive.
A just after this the bastard aliens appeared in the southern system within my borders. I'm starting to decode their language in the hope that making contact will force them neutral, but I might have to fight.
After killing my construction ship (again) and destroying my mining station they pass through my capital system chasing after my new science ship, which I sent north to keep it safe. However we establish communications and as expected they are forced to neutrality before they can catch and destroy it.
We also make contact with our southern neighbors and apparently they were an advanced start AI rather than two close AIs, so no hope of easy pickings there.
Here's our southern neighbors. I set up an embassy to hopefully keep them off our backs:
Bad news pile on bad news as a primitive civilization is already inhabiting the gaia world I wanted to colonize. I reroute my science ship to the nearby desert world instead. I don't like how far from my home system I'm having to range by now though.
The southern aliens build a frontier outpost right next door to us. Space is starting to feel very crowded now, and I might have to make a frontier outpost to the east of them to keep the hyperspace lanes to the south open to us at all.
After colony ship research finishes my new options are genome mapping (+10 years leader lifetime +10% food), hydroponics farm 2 (same problem as the other building upgrades, expensive and low effect, orbital hydroponics farm (only have one space port slot and I think I prefer the solar array) and galactic ambitions (+20% border range). I think I'll take the last since it'll put several new systems in our borders, even though the tech is 2.5 times as expensive as the others.
After my colony ship is built I quoue up 4 military ships. I'd much rather have another colonizer, but the age of piracy event is going to fire quite soon and I really don't want to lose the frontier outpost I'm building at Taramada.
While my colony ship was enroute in AI research finished. Two of the new options were shield and reactors that I've talked about before. The other two were combat computers (good, but I'm just finishing up my military construction for the time being) and +25% colony development speed. I took the latter as I feel we're lagging and really need to catch up.
Just after the frontier outpost at Taramada I notice that the Kimmarians (the advanced start aliens to our south) are an ocean world species, and that there's an ocean planet at Durbafur, between Taramada and our capital. Taramada's influence doesn't reach there, and I don't think that of a colony at Cebelrai would either, but I know if you have influence area near each other they'll stretch out a little to meet up. I'm therefore putting my current colonization plans behind colonizing Cebelrai, to avoid having my empire split in two. The Kimmarians have actually colonized a new planet since we met them, but luckily it was one between their starting worlds. On one hand it's scary to think how bad a position we'd be in if the AI was a little more aware of the value of controlling space resources, but on the other hand it probably means they won't get another colony ship out before I do.
It's now the middle of the 9th year, and a good place to end the second update as the first Haahn colony in space has just been established. After all the trouble getting here at least it's a great planet:
*Sobs quietly*