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kar82

Private
Mar 10, 2015
12
0
Hello,

if I look in the log-file (~/.config/unity3d/Colossal Order/Cities: Skylines/), I can see a wrong VRAM output. I have 2048MB and not only 512MB:

https://dl.dropboxusercontent.com/u/36149986/Player_error.log

I can see a wrong output of the VRAM of my graphic card:
Code:
ideo_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
Setting maxVSyncInterval to 4
GL: [SIZE=4][B]Detected 512 MB VRAM[/B][/SIZE]
Total system RAM: 7962 MiB
Initialize engine version: 5.0.0f2 (0)
Maybe is this the reason of the graphical issue (see my comments in http://forum.paradoxplaza.com/forum...2-Linux-Black-Roads-and-Crashes-on-Map-Saving and my thread in http://steamcommunity.com/app/255710/discussions/0/610574394239838265/)?

Is this a bug? Have any dev of the game an idea? Maybe it's only a wrong output, without any effects of the game? But it's not only affects me, there are other users with this problem (please see the link to a thread in this forum above).

My real VRAM is:
Code:
dmesg | grep VRAM
[ 10.834674] radeon 0000:01:00.0: VRAM: 2048M 0x0000000000000000 - 0x000000007FFFFFFF (2048M used)
[ 10.834679] [drm] Detected VRAM RAM=2048M, BAR=256M
[ 10.834841] [drm] radeon: 2048M of VRAM memory ready

Here is my system:

My graphic is a Radeon R9 270X and I using the OpenSource radeon driver.

OS: Linux 3.18 unknown 64bit
Language: German
CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 core(s))
System Memory: 7971
Gfx Device: Gallium 0.4 on AMD PITCAIRN
Gfx Version: OpenGL 3.0 [3.0 Mesa 10.4.6]
Gfx Memory: 512
Gfx Shader Model: 30
 
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