I'm having a few issues setting up LoD meshes for my assets.
One building which has a simple cube UV mapped for the LoD turns into pure specular when you zoom out making it a reflective/shiny eye sore on the map.
The second one is a tree, no matter what I do, I can't get the LoD to load and the tree just doesn't show.
Both LoDs are below 100 tris and UV mapped. Does anyone have any solutions for this?
One building which has a simple cube UV mapped for the LoD turns into pure specular when you zoom out making it a reflective/shiny eye sore on the map.
The second one is a tree, no matter what I do, I can't get the LoD to load and the tree just doesn't show.
Both LoDs are below 100 tris and UV mapped. Does anyone have any solutions for this?