I’m overall a big fan of Victoria 3 and have been since release. It’s steadily improving over time, albeit a bit slowly, but I think it’s only going to get even slower until we get a proper logistics system. The fact is this game is an economic simulator that doesn’t simulate the economy.
The movement of goods and people is one of, if not THE most important driving force of human history. If you want to make game about the economy you need to track where goods and people are from, where they’re going, AND, most importantly for this game, how they get there (and how long it takes). I honestly feel like logistics management should be the one of the pillars of gameplay. It ties into the main economic development loop, the trade system, the military system, the migration system, it should be a huge part of diplomacy. The two big canals should actually matter. There’s a reason humanity poured so much money into them. Railroads were a world changing invention and in Vic 3 they’re essentially reduced to a modifier.
I bring this up not just to complain, but because the sooner in development the dev team works this out the sooner they can start building on it. Reworking the military and trade before tackling this is a mistake because they’ll simply have to throw the old system out once logistics is implemented and that’s a lot of hard work gone to waste. Until then I feel like important concepts will have to continuously be abstracted to compensate, like MAPI. In the long run it will drag the game down with an esoteric system of modifiers that are ultimately disconnected from the core of the game: production and trade.
I think this should be priority number 1 going forward.
The movement of goods and people is one of, if not THE most important driving force of human history. If you want to make game about the economy you need to track where goods and people are from, where they’re going, AND, most importantly for this game, how they get there (and how long it takes). I honestly feel like logistics management should be the one of the pillars of gameplay. It ties into the main economic development loop, the trade system, the military system, the migration system, it should be a huge part of diplomacy. The two big canals should actually matter. There’s a reason humanity poured so much money into them. Railroads were a world changing invention and in Vic 3 they’re essentially reduced to a modifier.
I bring this up not just to complain, but because the sooner in development the dev team works this out the sooner they can start building on it. Reworking the military and trade before tackling this is a mistake because they’ll simply have to throw the old system out once logistics is implemented and that’s a lot of hard work gone to waste. Until then I feel like important concepts will have to continuously be abstracted to compensate, like MAPI. In the long run it will drag the game down with an esoteric system of modifiers that are ultimately disconnected from the core of the game: production and trade.
I think this should be priority number 1 going forward.
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