Not sure if you already have something like this, but I've been working on some simple pagan stuff myself and one thing I made was a "Raid" CB for pagan groups. It's still a work in progress but here's a functional version I'm playing around with atm:
EDIT: Updated with a version that hasn't given me any trouble so far.
Code:
raid = {
name = CB_NAME_RAID
war_name = CB_WAR_NAME_RAID
sprite = 6
truce_days = 1825
is_permanent = yes
can_call_allies = no
can_use = {
OR = {
ROOT = {
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
}
}
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
}
}
ROOT = { NOT = { same_realm = FROM } }
FROM = { NOT = { religion_group = pagan_group } }
}
is_valid = {
OR = {
ROOT = {
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
}
}
OR = {
religion = norse_pagan
religion = baltic_pagan
religion = finnish_pagan
}
}
ROOT = { NOT = { same_realm = FROM } }
FROM = { NOT = { religion_group = pagan_group } }
}
on_success = {
FROM = {
transfer_scaled_wealth = {
to = ROOT
value = 4.0
}
}
ROOT = {
prestige = 50
}
}
on_fail = {
ROOT = {
prestige = -50
}
}
on_reverse_demand = {
ROOT = {
prestige = -100
imprison = FROM
}
FROM = {
prestige = 100
}
}
attacker_ai_victory_worth = {
factor = -1 # always accept
}
attacker_ai_defeat_worth = {
factor = 100
}
defender_ai_victory_worth = {
factor = -1 # always accept
}
defender_ai_defeat_worth = {
factor = 50
}
}
Victory means prestige and wealth from the enemy. Failure means loss of face (prestige) and imprisonment of your leader.