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Orange1861

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Sep 2, 2015
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Hey everyone!

So I'm building a few mods that rebalance Stellaris, since many parts of Stellaris, particularly Civics and Ethics, tend to massively unbalanced and many of them are completely useless.

With these mods, I hope to make various parts of the game more impactful and viable in more environments.

I've finished a build of my ethics rebalancing mod, it's a draft and mostly untested so I have not released it yet, but I've placed all of the changes into a document. I'd love to hear feedback on it:

https://docs.google.com/document/d/1nqX--IUhkVhW1N1S6RzxbuglDrp7mwIJZ2rY7RGPNtk/

The biggest change I've made is to rework Authoritarian vs Egalitarian into higher production vs stability & happiness. Authoritarian gives large bonuses to resource output at the expense of stability & happiness and vice versa for Egalitarian. The goal is to encourage Authoritarian to rely more heavily on enforcers and deal with unrest while the inverse for Egalitarians.

(BTW, in general, I'm looking for this to work in MP)