Hey Guys... Here are the game's rules. Write me if you have questions.
Rules
1. Diplomacy&Trading
1.1 No DOW until Danzing Event, exception made to event wars(i.e. Italy to Albania, Japan in China).
1.2 Couping of player controlled countries is forbidden.
1.3 No crazy alliances. The alliances are Axis:Germany,italy,japan and Romania against the rest. Commitern and Allies win together.
1.4 USSR cannot grant(or be granted) military access to other Allied players.
2. Events
2.1 Anschluss, Munich Treaty, End of Czechoslovakia, Memel, Danzig and Poland join Allies, should go historical.
2.2 Germany must declare war on Poland in the Danzig Event.
2.3 USSR must accept Bitter Peace if offered.
2.4 France must accept Vichy event if offered.
3. Axis
3.1 Italy free to join Axis after ending war with Albania.
3.2 Japan can join Axis or DOW Allies after Vichy Event.
4. USA allowed to join Allies or DOW Axis (if sliders allow this) :
4.1 8th December 1941.
4.2 6 months after Japan is in war with the Allies or USSR. 3 months after Japan is at war with both, UK and USSR.
4.3 1 month after UK has been invaded. Repelling an invasion resets this counter. i.e. The Germans have been completely removed from the UK.
4.4 Immediately after any invasion of an North or South American country.
4.5 Immediately after any 2 key USSR cities (Leningrad, Moscow, Stalingrad) are surrounded or taken.
5. USSR and the MR-Pact
5.1 USSR must accept and honor the Molotov-Ribbentrop Pact if offered full.
5.2 USSR can DOW Axis after July 1, 1941 (Full Pact).
5.3 USSR can DOW Axis after July 1, 1940 (Limited Pact).
5.4 USSR can DOW anyone, anytime (No Pact).
6. General
6.1 No use of any exploits or cheating of any kind. If you see anything you consider exploit or cheating you must report it.
6.2 No 'phoney-wars'. Wars declared should be fought to a peace or annexation (ie. no eternal wars with Albania as Italy or Chinese as Japan).
6.3 No stationing of any country's, Land, Air or Navy forces, on other country, prior to war.
6.5 No more than 42 divisions may garrison an urban capital.
6.6 No redeployment of units that are adjacent to enemy units
7. Victory Conditions & Points
7.1 Game victory points, at Jan 1, 1958, decide who claims victory.
7.2 A team can claim victory earlier than 1958, if all opponent players are annexed.
7.3 A team can claim victory earlier than 1958, if other team chooses to surrender because its industrial capacity is less than 40% of their opponents. In this case victorious team takes all surrendering Victory points.