• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

deathzealotzero

Private
8 Badges
Apr 28, 2018
24
0
  • BATTLETECH
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Hello fellow Battletech Fans.

I was wondering which Battlemechs would, canonically, be seen used in the Aurigan Reach. I know which Mechs are in the game, but I am interested in which Mechs would normally be seen in the Reach in canon. For example, due to how many places build them I am sure the Bug Trio would be quite popular in the Reach. Heck! I wouldn't be surprise if there factories that produce one of the Trio in the Reach.

Due to the Reachs position I wouldn't be surprised if several notable Capellean Mechs would be seen in the Reach along with any mechs assoicated with the Taurians or Canopians. While Lyran or Draconis Mechs wouldn't be that common in the Reach due to them being on the opposite side of the Inner Sphere from the Reach. What I am looking for are several battlemechs that would be quite common in the Reach.
 
My own speculation on that:
  • LCT-1V Locust
  • LCT-3V Locust
  • STG-3G Stinger
  • STG-3R Stinger
  • WSP-1A Wasp
  • JVN-10F Javelin
  • JVN-10N Javelin
  • UM-R60 UrbanMech
  • FS9-H Firestarter
  • OTT-7J Ostscout
  • VL-2T Vulcan
  • VL-5T Vulcan
  • BJ-1 Blackjack
  • PXH-1 Phoenix Hawk
  • WVE-6N Wyvern
  • CN9-A Centurion
  • CN9-AH Centurion
  • CN9-AL Centurion
  • HBK-4G Hunchback
  • HBK-4H Hunchback
  • HBK-4J Hunchback
  • HBK-4N Hunchback
  • HBK-4P Hunchback
  • TBT-5N Trebuchet
  • TBT-5S Trebuchet
  • DV-6M Dervish
  • GRF-1N Griffin
  • SHD-2H Shadow Hawk
  • WVR-6R Wolverine
  • OTL-4D Ostsol
  • QKD-4G Quickdraw
  • QKD-4H Quickdraw
  • QKD-5A Quickdraw
  • RFL-3N Rifleman
  • CRD-3R Crusader
  • TDR-5S Thunderbolt
  • ARC-2R Archer
  • GLT-4L Guillotine
  • GLT-4P Guillotine
  • WHR-6R Warhammer
  • MAD-3R Marauder
  • ON1-K Orion
  • STK-4P Stalker
  • AWS-8Q Awesome
  • VTR-9B Victor
  • BLR-1G BattleMaster
  • LGB-0W Longbow
  • LGB-7Q Longbow
  • STK-3F Stalker
  • STK-3H Stalker
  • STK-4N Stalker
  • BNC-3E Banshee
  • AS7-D Atlas
  • AS7-RS Atlas
 
Last edited:
Hmmm... An interesting list. What about Mech Factories in the Reach? Since in the background info on the Aurigan Coalition mentions the industrial world of Mechdur joins the Coalition soon after its formation. I don't think they would all that large or common but a couple wouldn't be out of place.
 
Well I'd start with the mechs that are produced near it as the MoC and TC would likely sale them to them and their for are common mechs for their weight class's

MoC

-Shadow Hawk
-Wasp
-Stinger
-Locust
-PHX
-MAD

TC

-MAD
-WHM
-T-Bolt
-Griffin
-Wasp
-Locust
-Wolverine
-Stinger
-Archer

The Confederation

-Vindicator
-Catapult
-Highlander (Refits)
-Victor

Marik and Davion designs would be uncommon but far from rare

-Valkyrie
-Hermes I & II
-Hunchback
-Battlemaster
-Awesome
-Centurion
-Trebuchet
-Stalker
-Orion

DC & LC Designs would be rare I think but not unknown
-Dragon
-Jenner
-Panther
-Commando
-Zues
-Atlas
 
As the OP correctly points out, the 'Mech selection in this game was determined by what PGI had ready in MWO more than by existing BattleTech lore.

While it is correct that the salvage mentality of the Succession Wars means that any 'Mech can ultimately turn up anywhere, many of the 'Mechs used by HBS for their game don't belong into the Aurigan Reach region except under extremely unusual circumstances:
  • The Commando was supposedly rare outside of the Lyran Commonwealth (even among mercenaries)
  • The Spider was a relatively obscure (and rare) 'Mech, never built in large numbers, hard to find replacement parts for, and the only factory destroyed long ago
  • The Panther was supposedly rare outside of the Draconis Combine (even among mercenaries)
  • The Raven is an anachronism as it was not deployed prior to the 4th Succession War (and even then only rushed to the front out of sheer desperation while still in prototype stage, with sometimes desastrous results like neurofeedback from the ECM killing the MechWarrior)
  • The Kintaro was considered extinct
  • The Catapult was a relatively obscure (and rare) 'Mech, never built in large numbers
  • The Cataphract was a brand-new design from the Capellan Confederation that had just entered production (and was therefore rare to begin with, and unavailable outside of the Confederation)
  • The Black Knight was considered extinct
  • The Highlander was considered essentially extinct (The Capellan Confederation, while unable to build them, apparently had a small number that they managed to keep operational)
  • The King Crab was considered essentially extinct (A handful remained operational in various places, but the design was infamous for being a "hangar queen")
As for which 'Mechs are missing that you would expect to be found in this area:
  • The Wasp and Stinger are the other two parts of the classic "Bug 'Mech" group that is supposedly ubiquitous (the third being the Locust - I'm very happy that one made it in!). This is true even more so out in the periphery and yet more so considering they are built by virtually all adjacent powers.
  • The Valkyrie is similarly ubiquitous in Federated Suns space (almost a signature 'Mech), and would have disseminated into the Aurigan Reach
  • The Phoenix Hawk is an ubiquitous medium 'Mech available pretty much everywhere
  • The Archer is an ubiquitous heavy 'Mech available pretty much everywhere
  • Among the heavy 'Mechs, the Crusader and Warhammer are missing but neither design is particularly ubiquitous so this is an edge case (and the Marauder is even somewhat rare)
  • The Longbow is an ubiquitous assault 'Mech available pretty much everywhere
I would generally defer to the fan-produced Xotl RAT tables (these being unofficial, but created with vigorous input from the community's lore hounds; see here for more info), and use the Davion and Liao tables as a base with the caveat that heavy 'Mechs would be rare, and assault 'Mechs almost nonexistant in the periphery (to say nothing of repair and maintenance status). Mind also the domestically produced 'Mechs of the Taurian Concordat and the Magistracy of Canopus, as listed above by @Lord_Grayson.

At least according to early sources, assault 'Mechs made up only around 5% of all 'Mechs in the 3025 era timeframe.

House Liao had lost the capabilities to manufacture assault 'Mechs altogether, and could not build 'Mechs exceeding 70 (iirc) tons anymore either. Which is why they came up with the Cataphract, essentially a FrankenMech-turned-line production model design that was a viable all-purpose combat unit built from proven, domestically produced parts only to shore up the Confederation's 'Mech roster.
 
  • The Kintaro was considered extinct
  • The Black Knight was considered extinct
Well, the Kintaro is canonically in use by the Federated Suns and the Black Knight by every Successor State except the Capellan Confederation, and even among mercenaries. But I imagine they're quite rare, yes.

I completely spaced on the Longbow apparently...
 
As the OP correctly points out, the 'Mech selection in this game was determined by what PGI had ready in MWO more than by existing BattleTech lore.

While it is correct that the salvage mentality of the Succession Wars means that any 'Mech can ultimately turn up anywhere, many of the 'Mechs used by HBS for their game don't belong into the Aurigan Reach region except under extremely unusual circumstances:
  • The Commando was supposedly rare outside of the Lyran Commonwealth (even among mercenaries)
  • The Spider was a relatively obscure (and rare) 'Mech, never built in large numbers, hard to find replacement parts for, and the only factory destroyed long ago
  • The Panther was supposedly rare outside of the Draconis Combine (even among mercenaries)
  • The Raven is an anachronism as it was not deployed prior to the 4th Succession War (and even then only rushed to the front out of sheer desperation while still in prototype stage, with sometimes desastrous results like neurofeedback from the ECM killing the MechWarrior)
  • The Kintaro was considered extinct
  • The Catapult was a relatively obscure (and rare) 'Mech, never built in large numbers
  • The Cataphract was a brand-new design from the Capellan Confederation that had just entered production (and was therefore rare to begin with, and unavailable outside of the Confederation)
  • The Black Knight was considered extinct
  • The Highlander was considered essentially extinct (The Capellan Confederation, while unable to build them, apparently had a small number that they managed to keep operational)
  • The King Crab was considered essentially extinct (A handful remained operational in various places, but the design was infamous for being a "hangar queen")
As for which 'Mechs are missing that you would expect to be found in this area:
  • The Wasp and Stinger are the other two parts of the classic "Bug 'Mech" group that is supposedly ubiquitous (the third being the Locust - I'm very happy that one made it in!). This is true even more so out in the periphery and yet more so considering they are built by virtually all adjacent powers.
  • The Valkyrie is similarly ubiquitous in Federated Suns space (almost a signature 'Mech), and would have disseminated into the Aurigan Reach
  • The Phoenix Hawk is an ubiquitous medium 'Mech available pretty much everywhere
  • The Archer is an ubiquitous heavy 'Mech available pretty much everywhere
  • Among the heavy 'Mechs, the Crusader and Warhammer are missing but neither design is particularly ubiquitous so this is an edge case (and the Marauder is even somewhat rare)
  • The Longbow is an ubiquitous assault 'Mech available pretty much everywhere
I would generally defer to the fan-produced Xotl RAT tables (these being unofficial, but created with vigorous input from the community's lore hounds; see here for more info), and use the Davion and Liao tables as a base with the caveat that heavy 'Mechs would be rare, and assault 'Mechs almost nonexistant in the periphery (to say nothing of repair and maintenance status). Mind also the domestically produced 'Mechs of the Taurian Concordat and the Magistracy of Canopus, as listed above by @Lord_Grayson.

At least according to early sources, assault 'Mechs made up only around 5% of all 'Mechs in the 3025 era timeframe.

House Liao had lost the capabilities to manufacture assault 'Mechs altogether, and could not build 'Mechs exceeding 70 (iirc) tons anymore either. Which is why they came up with the Cataphract, essentially a FrankenMech-turned-line production model design that was a viable all-purpose combat unit built from proven, domestically produced parts only to shore up the Confederation's 'Mech roster.

I hope with the efforts of modding, we can make more accurate the things available to the player and the opfor, so it will seem more special to come across certain 'Mechs and Vehicles. In that way there would be more risk/reward for using extremely rare stuff you get your hands on in the Periphery. The missions would probably end up being Light/Medium battles as well.
 
I found a tibid on Sarna that Majesty Arms and Metals (the guys you fight in "Three Years After" mission), the sole Canopian 'mech producer, makes less than 60 'mechs per year. Mostly 20 ton lights (Locusts and Unseen) with less than ten Shadow Hawks. Incidentally the Canopians have about 1152 battlemechs in service.

Since Aurigans are the junior state, I'd expect them to produce only pittance of lights domestically (if they indeed produce anything at all) with anything heavier a rare Inner Sphere import or irreplacable relic from centuries past. I would also not expect Aurigan 'mech strength to be past several hundreds.
 
with anything heavier a rare Inner Sphere import or irreplacable relic from centuries past.

Look at @Lord_Grayson post above, the Taurian Concirdat have at least 3 manufacturers, I can think of off the top of my head, turning out mechs at this time. Vandenberg Mechanized Industries, Pinard Protectorate Limited and Taurus Territorial Industries. I would say that the Hatchetman and Commando should be added to that list, I'm certain I read somewhere that one of the big 3 were making them.

EDIT: it was easier to find my copy of The Periphery than I thought. TTI were producing the Hatchetman 3F in their factory on Taurus. VMI were producing the COM-2D on Illiushin.
 
Look at @Lord_Grayson post above, the Taurian Concirdat have at least 3 manufacturers, I can think of off the top of my head, turning out mechs at this time.

I did read the thread before posting, yeah. I myself admitted a periphery state produces bigger mechs than just lights. That being said compared to IS we are probably still talking of very limited production runs (Taurian battlemech inventory isn't that much larger than Canopian, for one) so IS would remain the most likely source of limited medium+ 'mechs, unless Aurigans have their own line for Phoenix Hawks or whatever.

In any case interesting (and rather surprising) that Taurians are producing heavy mechs, at least according to Sarna.
 
I thought it seemed a little odd that Cataprachs were in the game. I've only seen one though in 60+ hours of play. By contrast I see a lot of thunderbolts, which if I recall right is produced by the Taurians.

I was hoping the whammy and phoenix hawk would have made the cut.
 
Last edited:
yeah the number of battlemechs in this game is too high for your region. especially at higher stars where you fight heavy and assault lances, there just shouldn't be THAT many mechs in this region of space. 90% of the fighting should be tanks (and I mean stuff like Scorpions and other crap ones) and mechs should be rare. but the video game'd be kinda dull if you almost never saw another enemy mech
 
it was easier to find my copy of The Periphery than I thought. TTI were producing the Hatchetman 3F in their factory on Taurus. VMI were producing the COM-2D on Illiushin.
The Periphery is notorious for being error-ridden. As far as I recall, it's been clarified, or retconned if you will, that TTI built neither the Hatchetman nor the Commando nor the Patton/Rommel tanks. These were all Lyran-exclusive designs (with the Hatchetman shipped to the Federated Suns in largish numbers just before the 4th Succession War).
 
Speaking of Mechs in the Aurigan Reach, or more generally in the Periphery, there's one thing that I was surprised not to find in the game.

When it was announced that this game was set in the Periphery in 3025 - a great setting IMHO, especially for players new to the franchise - I actually expected to find pirates equipped not just with beat-down, worn-out BattleMechs, but jury-rigged and improvised IndustrialMechs as well. Now I'm not sure how common these actually still are in this timeframe, but I remember reading one BT novel that was set in the Periphery where heavily modified IndustrialMechs were being used by pirates alongside light BattleMechs.

Now, according to Sarna, IndustrialMechs had already become rather rare by the time the game is set in, so I guess that novel was set after the Helm Memory Core was found. Still it would've been a nice touch IMHO, occasionally fighting pirates equipped with modified IndustrialMechs. Kind of drives home the whole desperation and 'whatever works' attitude out here in the Periphery.
 
yeah the number of battlemechs in this game is too high for your region. especially at higher stars where you fight heavy and assault lances, there just shouldn't be THAT many mechs in this region of space. 90% of the fighting should be tanks (and I mean stuff like Scorpions and other crap ones) and mechs should be rare. but the video game'd be kinda dull if you almost never saw another enemy mech

That is why in my head!canon only some more notable pirate groups, mercenary companies, and some of the more wealthy independent worlds would have Mechs. Even then at most they would have maybe a handful of mechs to a couple lances of them. Those used by pirates would be pretty much run down as we see in the game during the Argo Mission. Only a small number of these mechs would actually be heavy mechs or virtually none would be Assaults.

The Aurigan Coalition meanwhile would be one of the powers in the Reach to sport a hefty amount of mechs though far less then say the nearby Confederation or Canopian militaries. They also are only really controlled by the Royal Guard units of the different Founding Houses, the Coalition's regular Planetary Militia Forces would make do with tanks. Even then these units wouldn't have more then a company of mechs at a time. That is why it was a big deal for Santiago Espinosa to have the Founding Houses dissolve their Royal Guard Mech Units to concentrate them into a large force.
 
Best to segregate Lore and gameplay, by campaign end, your mechwarrior would have destroyed enough mechs to bankrupt several planets. Yes mechs were that rare.

Yeah, I think if you just go by the sums of mechs you encounter in the game, the
Taurians
wheren't just helping the Directorate with equipment. they where eldning them their entire army :)
 
If the Aurigan Coalition has their own 'Mech manufacturer it's probably only producing 20 ton bug mechs under license from Canopus. I would guess they only have repair facilities, likely as part of a technical school on Coromodir. They will mostly have to trade for 'Mechs, maybe being able to buy some unpopular ones like the Urbie, Blackjack or Banshee off the Cappies and Feds. Or buy on the black market from smugglers or pirates.

But two probable additions in general:

1) Chameleon CLN-7V
Very common medium 'Mech thanks to being in continous production for over 500 years (in 3025 built by Lyran superheavyweight Defiance Industries) and with little attrition because it is mainly used as a training and garrison mech. A very fast and mobile - but also very hot-running - 50 tons 'Mech. I was hoping it would make it in as it could have replaced the unseen Phoenix Hawk in the lineup. Would have been a cool callback to the Crescent Hawks, too. If the Aurigan military had their own academy they'd probably have some of these.

2) Merlin MLN-1A
Basically a heavy Vindicator with the same movement and nearly the same armament as its 15 tons lighter cousin. Produced since 3010 by Mountain Wolf Battlemechs in the Outworlds Alliance. A jack-of-all-trades built in the Periphery as durable and easy to maintain trooper 'Mech, it would be the perfect fit for a small Periphery kingdom. The question is how many 'Mechs a small manufacturer like MWB would be actually able to produce and export in 15 years to make Merlins somewhat common in the Coalition.

There also were some ancient Star League era mechs being produced in the reagion like the Taurian Toro and Talos but they'd be pretty unique.