Hello all,
Say I'm building a vehicle consisting of 5 parts. This would mean I'd have to have 5 sub-assets each having their own texture maps and so on. Seems somewhat ineffecient but I understand it's a limitation of the game. But would it be more efficient to have a single (or fewer) larger texturemap and have trailers reuse that texture map? Does the game recognize it's the same texture map being used, therefore saving on memory?
Say I'm building a vehicle consisting of 5 parts. This would mean I'd have to have 5 sub-assets each having their own texture maps and so on. Seems somewhat ineffecient but I understand it's a limitation of the game. But would it be more efficient to have a single (or fewer) larger texturemap and have trailers reuse that texture map? Does the game recognize it's the same texture map being used, therefore saving on memory?