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Showing developer posts only. Show all posts in this thread.
@richvh
Just making sure that you've updated this part in your .gfx files.
Code:
spriteType = {
        name = "GFX_religion_icon_strip"
        texturefile = "gfx\\interface\\religion_icon_strip.tga"
        noOfFrames = 52
    }
    spriteType = {
        name = "GFX_religion_icon_strip_small"
        texturefile = "gfx\\interface\\religion_icon_strip_small.tga"
        noOfFrames = 52
    }
    spriteType = {
        name = "GFX_religion_icon_strip_big"
        texturefile = "gfx\\interface\\religion_icon_strip_big.tga"
        noOfFrames = 52
    }
Where noOfFrames should be equal to the amount of icons on the strip. This might cause similar issues if not updated. But with a huge strip you might hit a limit of some kind. I'll do some minor investigation in the meantime.
 
I think the big icon strip might be used for the character sheet after we updated it to include wars and truces (rather than only the diplomacy screen). However try it out and let me know how it plays out.