@richvh
Just making sure that you've updated this part in your .gfx files.
Where noOfFrames should be equal to the amount of icons on the strip. This might cause similar issues if not updated. But with a huge strip you might hit a limit of some kind. I'll do some minor investigation in the meantime.
Just making sure that you've updated this part in your .gfx files.
Code:
spriteType = {
name = "GFX_religion_icon_strip"
texturefile = "gfx\\interface\\religion_icon_strip.tga"
noOfFrames = 52
}
spriteType = {
name = "GFX_religion_icon_strip_small"
texturefile = "gfx\\interface\\religion_icon_strip_small.tga"
noOfFrames = 52
}
spriteType = {
name = "GFX_religion_icon_strip_big"
texturefile = "gfx\\interface\\religion_icon_strip_big.tga"
noOfFrames = 52
}