Hi everyone,
Multiplayer EU4 has been crashing for a few days, on month ticks at seemingly random intervals. The first time it crashed when I formed Russia. It never crashes in singleplayer. I play on 1.37.1.0
The crash logs are:
Original Stack Trace:
2 ??? 0x0000000000000000 0x0 + 0
3 eu4 0x00000001006675a8 _ZN10CGameState10ChangeTagsER11CCountryTagS1_ + 2508
4 eu4 0x000000010052cbea _ZNK16CChangeTagEffect7ExecuteER11CEventScopei + 178
5 eu4 0x00000001005145e9 _ZNK7CEffect7ExecuteER11CEventScopei + 57
6 eu4 0x00000001005faa41 _ZNK6CEvent7ExecuteER11CEventScopei + 109
7 eu4 0x00000001005fec7d _ZNK25CSelectEventOptionCommand7ExecuteEv + 2993
8 eu4 0x000000010141f819 _ZNSt3__110__function6__funcIZL18ExecuteWithPaddingRK8CCommandE3$_1NS_9allocatorIS5_EEFvvEEclEv + 157
9 eu4 0x000000010143bfbf _ZL16CallstackPaddingRKNSt3__18functionIFvvEEEj + 47
10 eu4 0x000000010143bf7e _ZN10CRandomLog16CallstackPaddingERKNSt3__18functionIFvvEEE + 46
11 eu4 0x000000010141ca83 _ZN8CSession15ProcessCommandsEv + 577
12 eu4 0x000000010141c1d4 _ZN8CSession6UpdateEv + 328
13 eu4 0x0000000100159809 _ZN15CEU4Application6UpdateEv + 109
14 eu4 0x0000000100709b17 _ZN12CInGameIdler4IdleEb + 1683
15 eu4 0x00000001013ca890 _ZN12CApplication14UpdateOneFrameEb + 288
16 eu4 0x00000001013cad3a _ZN12CApplication3RunEv + 48
17 eu4 0x0000000100756ba3 main + 10441
18 dyld 0x0000000202f2d386 start + 1942
Demangled Stack Trace:
2 ??? 0x0000000000000000 0x0 + 0
3 eu4 0x00000001006675a8 CGameState::ChangeTags(CCountryTag&, CCountryTag&) + 2508
4 eu4 0x000000010052cbea CChangeTagEffect::Execute(CEventScope&, int) const + 178
5 eu4 0x00000001005145e9 CEffect::Execute(CEventScope&, int) const + 57
6 eu4 0x00000001005faa41 CEvent::Execute(CEventScope&, int) const + 109
7 eu4 0x00000001005fec7d CSelectEventOptionCommand::Execute() const + 2993
8 eu4 0x000000010141f819 std::__1::__function::__func<ExecuteWithPadding(CCommand const&)::$_1, std::__1::allocator<ExecuteWithPadding(CCommand const&)::$_1>, void ()>:
perator()() + 157
9 eu4 0x000000010143bfbf CallstackPadding(std::__1::function<void ()> const&, unsigned int) + 47
10 eu4 0x000000010143bf7e CRandomLog::CallstackPadding(std::__1::function<void ()> const&) + 46
11 eu4 0x000000010141ca83 CSession:
rocessCommands() + 577
12 eu4 0x000000010141c1d4 CSession::Update() + 328
13 eu4 0x0000000100159809 CEU4Application::Update() + 109
14 eu4 0x0000000100709b17 CInGameIdler::Idle(bool) + 1683
15 eu4 0x00000001013ca890 CApplication::UpdateOneFrame(bool) + 288
16 eu4 0x00000001013cad3a CApplication::Run() + 48
17 eu4 0x0000000100756ba3 main + 10441
18 dyld 0x0000000202f2d386 start + 1942
And the log for the first crash was:
Original Stack Trace:
2 ??? 0x00007fc60fa16b70 0x0 + 140488642489200
3 eu4 0x00000001006675a8 _ZN10CGameState10ChangeTagsER11CCountryTagS1_ + 2508
4 eu4 0x000000010052cbea _ZNK16CChangeTagEffect7ExecuteER11CEventScopei + 178
5 eu4 0x00000001005145e9 _ZNK7CEffect7ExecuteER11CEventScopei + 57
6 eu4 0x00000001003a600d _ZNK23CExecuteDecisionCommand7ExecuteEv + 2349
7 eu4 0x000000010141f819 _ZNSt3__110__function6__funcIZL18ExecuteWithPaddingRK8CCommandE3$_1NS_9allocatorIS5_EEFvvEEclEv + 157
8 eu4 0x000000010143bfbf _ZL16CallstackPaddingRKNSt3__18functionIFvvEEEj + 47
9 eu4 0x000000010143bf7e _ZN10CRandomLog16CallstackPaddingERKNSt3__18functionIFvvEEE + 46
10 eu4 0x000000010141ca83 _ZN8CSession15ProcessCommandsEv + 577
11 eu4 0x000000010141c1d4 _ZN8CSession6UpdateEv + 328
12 eu4 0x0000000100159809 _ZN15CEU4Application6UpdateEv + 109
13 eu4 0x0000000100709b17 _ZN12CInGameIdler4IdleEb + 1683
14 eu4 0x00000001013ca890 _ZN12CApplication14UpdateOneFrameEb + 288
15 eu4 0x00000001013cad3a _ZN12CApplication3RunEv + 48
16 eu4 0x0000000100756ba3 main + 10441
17 dyld 0x0000000203191386 start + 1942
Demangled Stack Trace:
2 ??? 0x00007fc60fa16b70 0x0 + 140488642489200
3 eu4 0x00000001006675a8 CGameState::ChangeTags(CCountryTag&, CCountryTag&) + 2508
4 eu4 0x000000010052cbea CChangeTagEffect::Execute(CEventScope&, int) const + 178
5 eu4 0x00000001005145e9 CEffect::Execute(CEventScope&, int) const + 57
6 eu4 0x00000001003a600d CExecuteDecisionCommand::Execute() const + 2349
7 eu4 0x000000010141f819 std::__1::__function::__func<ExecuteWithPadding(CCommand const&)::$_1, std::__1::allocator<ExecuteWithPadding(CCommand const&)::$_1>, void ()>:
perator()() + 157
8 eu4 0x000000010143bfbf CallstackPadding(std::__1::function<void ()> const&, unsigned int) + 47
9 eu4 0x000000010143bf7e CRandomLog::CallstackPadding(std::__1::function<void ()> const&) + 46
10 eu4 0x000000010141ca83 CSession:
rocessCommands() + 577
11 eu4 0x000000010141c1d4 CSession::Update() + 328
12 eu4 0x0000000100159809 CEU4Application::Update() + 109
13 eu4 0x0000000100709b17 CInGameIdler::Idle(bool) + 1683
14 eu4 0x00000001013ca890 CApplication::UpdateOneFrame(bool) + 288
15 eu4 0x00000001013cad3a CApplication::Run() + 48
16 eu4 0x0000000100756ba3 main + 10441
17 dyld 0x0000000203191386 start + 1942
Which looks similar. Would be great if anyone had any ideas on how to fix that!
Multiplayer EU4 has been crashing for a few days, on month ticks at seemingly random intervals. The first time it crashed when I formed Russia. It never crashes in singleplayer. I play on 1.37.1.0
The crash logs are:
Original Stack Trace:
2 ??? 0x0000000000000000 0x0 + 0
3 eu4 0x00000001006675a8 _ZN10CGameState10ChangeTagsER11CCountryTagS1_ + 2508
4 eu4 0x000000010052cbea _ZNK16CChangeTagEffect7ExecuteER11CEventScopei + 178
5 eu4 0x00000001005145e9 _ZNK7CEffect7ExecuteER11CEventScopei + 57
6 eu4 0x00000001005faa41 _ZNK6CEvent7ExecuteER11CEventScopei + 109
7 eu4 0x00000001005fec7d _ZNK25CSelectEventOptionCommand7ExecuteEv + 2993
8 eu4 0x000000010141f819 _ZNSt3__110__function6__funcIZL18ExecuteWithPaddingRK8CCommandE3$_1NS_9allocatorIS5_EEFvvEEclEv + 157
9 eu4 0x000000010143bfbf _ZL16CallstackPaddingRKNSt3__18functionIFvvEEEj + 47
10 eu4 0x000000010143bf7e _ZN10CRandomLog16CallstackPaddingERKNSt3__18functionIFvvEEE + 46
11 eu4 0x000000010141ca83 _ZN8CSession15ProcessCommandsEv + 577
12 eu4 0x000000010141c1d4 _ZN8CSession6UpdateEv + 328
13 eu4 0x0000000100159809 _ZN15CEU4Application6UpdateEv + 109
14 eu4 0x0000000100709b17 _ZN12CInGameIdler4IdleEb + 1683
15 eu4 0x00000001013ca890 _ZN12CApplication14UpdateOneFrameEb + 288
16 eu4 0x00000001013cad3a _ZN12CApplication3RunEv + 48
17 eu4 0x0000000100756ba3 main + 10441
18 dyld 0x0000000202f2d386 start + 1942
Demangled Stack Trace:
2 ??? 0x0000000000000000 0x0 + 0
3 eu4 0x00000001006675a8 CGameState::ChangeTags(CCountryTag&, CCountryTag&) + 2508
4 eu4 0x000000010052cbea CChangeTagEffect::Execute(CEventScope&, int) const + 178
5 eu4 0x00000001005145e9 CEffect::Execute(CEventScope&, int) const + 57
6 eu4 0x00000001005faa41 CEvent::Execute(CEventScope&, int) const + 109
7 eu4 0x00000001005fec7d CSelectEventOptionCommand::Execute() const + 2993
8 eu4 0x000000010141f819 std::__1::__function::__func<ExecuteWithPadding(CCommand const&)::$_1, std::__1::allocator<ExecuteWithPadding(CCommand const&)::$_1>, void ()>:
9 eu4 0x000000010143bfbf CallstackPadding(std::__1::function<void ()> const&, unsigned int) + 47
10 eu4 0x000000010143bf7e CRandomLog::CallstackPadding(std::__1::function<void ()> const&) + 46
11 eu4 0x000000010141ca83 CSession:
12 eu4 0x000000010141c1d4 CSession::Update() + 328
13 eu4 0x0000000100159809 CEU4Application::Update() + 109
14 eu4 0x0000000100709b17 CInGameIdler::Idle(bool) + 1683
15 eu4 0x00000001013ca890 CApplication::UpdateOneFrame(bool) + 288
16 eu4 0x00000001013cad3a CApplication::Run() + 48
17 eu4 0x0000000100756ba3 main + 10441
18 dyld 0x0000000202f2d386 start + 1942
And the log for the first crash was:
Original Stack Trace:
2 ??? 0x00007fc60fa16b70 0x0 + 140488642489200
3 eu4 0x00000001006675a8 _ZN10CGameState10ChangeTagsER11CCountryTagS1_ + 2508
4 eu4 0x000000010052cbea _ZNK16CChangeTagEffect7ExecuteER11CEventScopei + 178
5 eu4 0x00000001005145e9 _ZNK7CEffect7ExecuteER11CEventScopei + 57
6 eu4 0x00000001003a600d _ZNK23CExecuteDecisionCommand7ExecuteEv + 2349
7 eu4 0x000000010141f819 _ZNSt3__110__function6__funcIZL18ExecuteWithPaddingRK8CCommandE3$_1NS_9allocatorIS5_EEFvvEEclEv + 157
8 eu4 0x000000010143bfbf _ZL16CallstackPaddingRKNSt3__18functionIFvvEEEj + 47
9 eu4 0x000000010143bf7e _ZN10CRandomLog16CallstackPaddingERKNSt3__18functionIFvvEEE + 46
10 eu4 0x000000010141ca83 _ZN8CSession15ProcessCommandsEv + 577
11 eu4 0x000000010141c1d4 _ZN8CSession6UpdateEv + 328
12 eu4 0x0000000100159809 _ZN15CEU4Application6UpdateEv + 109
13 eu4 0x0000000100709b17 _ZN12CInGameIdler4IdleEb + 1683
14 eu4 0x00000001013ca890 _ZN12CApplication14UpdateOneFrameEb + 288
15 eu4 0x00000001013cad3a _ZN12CApplication3RunEv + 48
16 eu4 0x0000000100756ba3 main + 10441
17 dyld 0x0000000203191386 start + 1942
Demangled Stack Trace:
2 ??? 0x00007fc60fa16b70 0x0 + 140488642489200
3 eu4 0x00000001006675a8 CGameState::ChangeTags(CCountryTag&, CCountryTag&) + 2508
4 eu4 0x000000010052cbea CChangeTagEffect::Execute(CEventScope&, int) const + 178
5 eu4 0x00000001005145e9 CEffect::Execute(CEventScope&, int) const + 57
6 eu4 0x00000001003a600d CExecuteDecisionCommand::Execute() const + 2349
7 eu4 0x000000010141f819 std::__1::__function::__func<ExecuteWithPadding(CCommand const&)::$_1, std::__1::allocator<ExecuteWithPadding(CCommand const&)::$_1>, void ()>:
8 eu4 0x000000010143bfbf CallstackPadding(std::__1::function<void ()> const&, unsigned int) + 47
9 eu4 0x000000010143bf7e CRandomLog::CallstackPadding(std::__1::function<void ()> const&) + 46
10 eu4 0x000000010141ca83 CSession:
11 eu4 0x000000010141c1d4 CSession::Update() + 328
12 eu4 0x0000000100159809 CEU4Application::Update() + 109
13 eu4 0x0000000100709b17 CInGameIdler::Idle(bool) + 1683
14 eu4 0x00000001013ca890 CApplication::UpdateOneFrame(bool) + 288
15 eu4 0x00000001013cad3a CApplication::Run() + 48
16 eu4 0x0000000100756ba3 main + 10441
17 dyld 0x0000000203191386 start + 1942
Which looks similar. Would be great if anyone had any ideas on how to fix that!