Subtopics:
Affinities ordered inside their domain of planets climates:
If then, matrix:
Temperate Climate/Realm
Source: Affinities
Statements or my ordering in-comparison:
Affinity to Opposed
- Affinities ordered inside their domain of planets climates
- I am bored by the simplicity of magic, sure you can use imagination, then you don't need Age of Wonders as game at all, short, I want a better frame for imagination, as such I would prefer to have environmental to matter. I think one can correlate the magic with its surroundings, if something is hotter, the similar element will get stronger.
- Vanilla association Affinities
- As they are augmented at the moment to extrapolate my arguments. Arguments on topic header.
- What is the ground laying elements of magic? They are modes of order or cycles of magic/sprite.
- Here I try to define reasons for ethics and origins of actions. Like why do we have something like an Umbra, and how does it influence and where does it come from to build the foundation of "good and "evil", where deny the the concept objectificallity of right and wrong. All actions are right subjectivically argumented.
There can only be a difference is being animated or animate, means, if someone animates me, I am not free and have an disadvantage. The flow can be seen as no directed animation and anima.
I need to get some reflect this to define this elements more:
Anima and animus, mostly from Carl Jung
In this way Umbra can be an expression of insanity of all and a try of order, or an expression of enslavement to create an own order. One times it is a social enlistment, an commonwealth, in the other case a single wealth. I have set here an objecticicall equality in the main dimension, astral sea and pocked dimension astral sea. You could argument that main dimension is equally an pocked dimension etc. - recursion, fractalation - but this isn't my weighting and importance right now.
It is here important to serve as foundation of an evil slaver or evil animator, necromancer and its underlying use or alternation of magic.
- Here I try to define reasons for ethics and origins of actions. Like why do we have something like an Umbra, and how does it influence and where does it come from to build the foundation of "good and "evil", where deny the the concept objectificallity of right and wrong. All actions are right subjectivically argumented.
- Good and Evil are relative
- An convergence or cycling in phenomenal and spiritual order/logic of right and wrong or "good" and "evil". Subjectively seen as "good" and "bad".
- To build a logic how a cast/spell works
- Not done jet, but is a way to bring higher complexity into spells and casts, or to create an different understanding of mana and magic, which can serve as an rework of spell tomes.
- Still supposed to order
- Their strengths are here based on natural advantage
- Magic as passive representation of spirit:
Affinities ordered inside their domain of planets climates:
If then, matrix:
Temperate Climate/Realm
- Water amount/richness? (this question is a placeholder)
- Ocean world / high water
- until
- Bleak world / low water
- If medium
- then
-
- Affinities "aren't" correct, just fast writhing to deliver an example.
[*]|-Q-Q-Q-|
- Affinities
- Chaos/Fire extreme high
- Shadow/ice extreme weak
- Astral/Storm/Blitz/Air medium
- Materium/Earth medium
- Nature/Water/Organic weak
- Order/Spirit medium
- Humidity high
- Trait: Extreme High Maintenance
- Affinities
- Chaos/Fire high
- Shadow/Ice weak
- Astral/Storm/Blitz/Air medium
- Materium/Earth medium
- Nature/Water/Organic medium
- Order/Spirit medium
- Humidity
- Trait: High Maintenance
- Affinities
- Chaos/Fire medium
- Shadow/Ice medium
- Astral/Storm/Blitz/Air medium (Zeus,Frankenstein)
- Materium/Earth medium
- Nature/Water/Organic extreme high
- Order/Spirit medium
- Humidity
- Trait: Medium Maintenance
- Affinities
- Chaos/Fire weak
- Shadow/Ice high
- Astral/Storm/Blitz/Air medium
- Materium/Earth medium
- Nature/Water/Organic medium
- Order/Spirit medium
- Humidity
- Trait: Low Maintenance
- Affinities
- Chaos/Fire extreme weak
- Extreme Shadow/Ice high
- Astral/Storm/Blitz/Air medium
- Materium/Earth medium
- Nature/Water/Organic weak
- Order/Spirit medium
- Humidity low
- Trait: Extreme low Maintenance
- If medium
The Six Affinities
Affinity | Opposed | Damage type | Description |
---|---|---|---|
Order | Chaos | Spirit damage | Order Affinity is the power thatbrings structure to the Cosmos and to the lives of mortals.Associated with light, faith, justice, and the government ofempires. |
Chaos | Order | Fire damage | Chaos Affinity is the cosmicpower of change and destruction. Associated with conquest, strife,and demonic forces. |
Nature | Shadow | Blight damage | Nature Affinity governs theenergies of life, promoting growth and revitalization. It isassociated with farming, druidism, and control over the livingworld. |
Materium | Astral | Physical damage | Materium Affinity relates tophysical magic. It is associated with resource extraction,transmutation, and mastery over the mundane physical world. |
Astral | Materium | Lightning damage | Astral Affinity seeks to unravelthe cosmic powers and harness the pure magic that shapes reality.Associated with Scrying, Illusions, Enchantment, Summoning, andMeta-magic. |
Shadow | Nature | Frost damage | Shadow Affinity relates to therealm of death, decay and ice, as well as deception and instillingand exploiting weakness. |
Statements or my ordering in-comparison:
Affinity to Opposed
- Order
- (Cosmic power that brings stability and structure)
- Disagree, Nature and followed with Astral, brings Order as its represents the all father's creation and structure through will and spirit.
- We could say, yin yang, was in the balance of the cosmos who brought the spirit, or was the spirit that brought order to matter.
- As such the foundation of Nature with Materium is Fire/Chaos and Ice/Shadow in Balance/Harmony of the two.
- Disagree, Nature and followed with Astral, brings Order as its represents the all father's creation and structure through will and spirit.
- (Cosmic power that brings stability and structure)
- Chaos
- (Cosmic power of change and destruction)
- Disagree, There is Fire and Ice, and itself they define nothing. The one is in movement in change, while the other is in rest.
- Fire
- Movement
- Alive, life full, self killing.
- Movement
- Ice
- Rest
- Dead, lifeless, killing.
- Rest
- Fire
- Disagree, There is Fire and Ice, and itself they define nothing. The one is in movement in change, while the other is in rest.
- There is no will to chaos, chaos can't dominate, there are only strives of preservation, anti entropy or different modes to prevent entropy,
- through:
- Control
- Will to Subjugation, slavery
- Harmony
- Passive emanate from the subjects nature.
- Flora
- Fauna
- Passive emanate from the subjects nature.
- Acceptance
- Will to cooperation, Law, categorical imperative.
- Control
- through:
- (Cosmic power of change and destruction)
- Materium
- (Cosmic physical)
- (Cosmic power of the eternal, passive, substance, transformative, the medium)
- Disagree, It has a conflict with Astral as it wants to shape reality, which Materium is already associated with transmutation.
- Astral
- or
- Materium
- Astral
- Disagree, It has a conflict with Astral as it wants to shape reality, which Materium is already associated with transmutation.
- Nature/life
- (Energies of life, promoting growth and revitalization)
- Disagree.
- Alternative:
- (comic power of interaction, exchange and cooperation, harmony)
- Nature/life is the sum and Balance of all affinities.
- The most important elements is the suggestion of complex "spells", means to represent a higher complexity as to be just constructed out of a single affinity, you need an interaction of affinities, it represents the combinatory multitude of option, as such imagination.
- (Energies of life, promoting growth and revitalization)
- Logical magic state associations based on:
- The chain goes as followed
- Earlier in chain, stronger in compassion to the following:
- Order
- Ice[Snowflake/Order]
- They are an core aspect of them, so they control their foundation.
- Order
- Earlier in chain, stronger in compassion to the following:
- Chaos
- Fire[Entropy]
- They are an core aspect of them, so they control their foundation
- Chaos
- Earlier in chain, stronger in compassion to the following:
- The chain goes as followed
- Yin Yang in balance of the cosmos
- Who brought the favor?:
- Body (Nature and Materium) shaped the spirit (Astral)
- Spirit(Astral)shaped the body (Nature and Materium).
- Who brought the favor?:
- Astral
- (Power of Seeking to unravel the cosmic powers and harness the pure magic that shapes reality)
- Translation: (Cosmic power of spirit, will, desire and need)
- Disagree, it conflicts with Order and Chaos, and contains their part.
- Chaos
- Logical following: Affinity of Control and Force
- Order of Slavery, subjugation.
- Domination, Sadism and Masochism
- Logical following: Affinity of Control and Force
- Order
- Logical following: Affinity of Order and acceptance.
- Order of Freedom, free will.
- Cooperation, Love and Understanding.
- Logical following: Affinity of Order and acceptance.
- Chaos
- Disagree, it conflicts with Order and Chaos, and contains their part.
- Shadow
- (Power of Death, decay and ice, as well as deception and instilling and exploiting weakness.)
- Translation: (Cosmic power of spirit, will, desire and need)
- Mode Ice as preservation of Nature and surpassing of weakness)
- Disagree, Shadow affinity see the concept of Materium as origin of the spirit correct and not vise versa.
- As such it sees the preservation of the spirit only in the Materium.
- We could theorize that, if you are too long in the Astral you get Umbralor forget your strives and your will, as such you will exist, but without plan and order, rebirth.
- As such it sees the preservation of the spirit only in the Materium.
- Shadow and Astral are two ways to reach the same goal, order, power and knowledge, in:
- Control
- or
- Acceptance
- Control