Exactly. THIS is why the "majesty 2 community" is dead. Because the people who made majesty 2 NEVER PLAYED majesty 1. I made this point so many times but I don't think people fully take the time to understand that. For every few people who, never played the original series, found this game on a website or a store shelf and enjoyed it (because the game itself wasn't *bad*) there were a dozen people who had played the original, and saw what a departure it was from it, were turned off from it, and instead of HARNESSING a loyal fanbase which had been with this game for 10 years, the devs had destroyed the "majesty 2 community" with the release of this game, and by statements ensuing which showed they did not care about the community. The majesty 2 community was/should have been the loyal fanbase from before - but everyone missed the point.
Story of the hen and the egg.
My thought: the game communauty has changed.
Games are played differently and people no longer played the games with the same expectations as before. Such a mass offer.
I got scorched for stating that Mass Effect 2 was a failed game because it was supposed to offer a suicide mission experience, à la dirty dozen but failed epically on this point. Survival of the hero was supposed to be something to be earned. It is not.
By playing the game, it appears that this side was not implemented. Probably the developpers wanted to make a limited number of travels before triggering events, forcing the players to certain moves but it was not included.
The game failed at its core game play.
Yet, mentioning it was poorly received as some felt it ruined their game.
Game communauties have changed: it is no longer about playing games like an entertainment, like an enjoyable experiment. It is all about speeding through a mass offer. Gaming is like a task. People rush to finish a game (and the stupidity of achievements) and shelve it.
A game communauty lasts three months after release date. After that, players move to the next game to finish. As if it was a task, a duty.
I dont see M2 a different game from that. It lasted three months. And people moved on. Do not mean Majesty players were dozen times more than non Majesty players. Simply means that this game was consumed like so many other games: complete and shelve. Dont analyze. Dont assess through critical thinking.
The industry has taken a turn. Back in the 80s, 90s, projection of future gameplay gave a total perspective. Games were supposed to grow stronger on certain features that were beloved by some.
Baldur's Gate projected ten years later was supposed to be 3 times deeper. A more living universe etc...
Fact is that the succeeding games did not bring more depth, they reduce depth.
A turn has been made. Certain features were expected to grow, to become even more determinant.
In the end, they havent. They got reduced.