I don't want to be able to predict the outcome of events. Allow them to have alternative results. At least two, three would be great.
The thing about exploration and discovery is not knowing what's gonna happen.
If you really want be clever about maybe the result could be influenced by traits the researcher or the ethics of the empire. But never allow them to be 100% predictable cause the sense of adventure is lost.
Also, let me view the initial text that introduced the anomaly to remind me what was going on or what started that event.
The thing about exploration and discovery is not knowing what's gonna happen.
If you really want be clever about maybe the result could be influenced by traits the researcher or the ethics of the empire. But never allow them to be 100% predictable cause the sense of adventure is lost.
Also, let me view the initial text that introduced the anomaly to remind me what was going on or what started that event.
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