I've been looking to play this mod, and since the mod is finally compatible with the latest version of CK2, I downloaded and installed it yesterday. I used the zip, unzipped the ElderKings folder and the .mod file to ~/.paradoxinteractive/Crusader\ Kings\ II/mod, and created an empty ElderKings folder in ~/.paradoxinteractive/Crusader\ Kings\ II/.
First thing I noticed when I tried to start ck2(`./ck2 -mod="mod/ElderKings.mod"' ) was that it kept crashing on startup on a CFileException. As expected, error.log showed that a certain file couldn't be found. I looked for the file and found it existed, but with a different capitalization than given in the error. In Windows, case doesn't matter in file names. file.txt is the same as FILE.TXT, but on Unix these are both different files.
So I went to find and fix these errors by editing the files. These were the changes I've made so far:
interface/settlements.gfx - replaced all occurences of "hell" with "Hell"
interface/avatars.gfx - replaced all occurences of "_round_" with "_Round_"
renamed "gfx/models/attachments" to "gfx/models/Attachments"
These changes have got me past the first few of these errors, but then I got the error that a file called "gfx/models/Mapindicators/Eastern_Chancellor.xac" wasn't being found(looked for in avatars.gfx). I looked up the file in the mod files and couldn't find it, and I looked up the file in CK2's own files and couldn't find it either.
Is there another place that CK2 looks in to try to find game files where the mod expected to find it? Or am I missing a file or something? I'm kind of confused by this.
Interestingly there is a "Western_Chancellor.xac" file in CK2's Mapindicators folder, but no "Eastern_Chancellor.xac".
First thing I noticed when I tried to start ck2(`./ck2 -mod="mod/ElderKings.mod"' ) was that it kept crashing on startup on a CFileException. As expected, error.log showed that a certain file couldn't be found. I looked for the file and found it existed, but with a different capitalization than given in the error. In Windows, case doesn't matter in file names. file.txt is the same as FILE.TXT, but on Unix these are both different files.
So I went to find and fix these errors by editing the files. These were the changes I've made so far:
interface/settlements.gfx - replaced all occurences of "hell" with "Hell"
interface/avatars.gfx - replaced all occurences of "_round_" with "_Round_"
renamed "gfx/models/attachments" to "gfx/models/Attachments"
These changes have got me past the first few of these errors, but then I got the error that a file called "gfx/models/Mapindicators/Eastern_Chancellor.xac" wasn't being found(looked for in avatars.gfx). I looked up the file in the mod files and couldn't find it, and I looked up the file in CK2's own files and couldn't find it either.
Is there another place that CK2 looks in to try to find game files where the mod expected to find it? Or am I missing a file or something? I'm kind of confused by this.
Interestingly there is a "Western_Chancellor.xac" file in CK2's Mapindicators folder, but no "Eastern_Chancellor.xac".