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Abirami aka Pete

Second Lieutenant
9 Badges
Dec 25, 2019
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I'm one of those players that really like to micromanage their states, and spend a lot of time building balanced and prosperous cities/provinces, choosing which culture to integrate, developing a robust economy/government etc.

So a big payoff is to see the result of this work by comparing outcomes (population number and class, tax, trade, research), across time and space. As of now, this can be done, but it's very inefficient (click on each city one at a time or load older saved games) or impossible (e.g. ledger has no "historical" information).

Another thing many of us do is to play "narratively", with a lot of attention to characters and how events (wars, reform, city building) come about. But it'ss difficult to keep track of everything that happens, since we have no dates for major wars/peace treaties/reforms or proper family trees. Obvious issue: in Ironman Mode we only have one save file, how can re-access information about an epic campaign?

I suggest that we:
1) expand the ledger with more tables (e.g. cities/territories) and more informations (e.g. research per city, cities per province)
2) store stats through time and add them to the ledger, possibly as graphs: armies, number of cities, number of provinces, total income, manpower,
3) generate short biographies of major characters and make them always available, maybe storing family trees/lists of officeholders (rulers, consorts, magistrates: when born, when died, when held which office, when won a major battle etc)


Bottom line: make more information available even years into the game. The obvious inspiration could come from Civilization 5's in game and end-game stats/graphs. The true dream would be to be able to export this info in some format (e.g. csv), but that's probably asking too much.
 
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