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Donvale

Major
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Apr 30, 2018
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  • Crusader Kings II
  • Cities: Skylines
  • Pillars of Eternity
  • BATTLETECH
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Given I have kind of stopped modding for now, has anyone still in the game managed to work out how to re-enable time passage during missions for career mode.
The paused time while I complete 5 or 6 missions, sometimes on different planetary objects in a single system just feels ridiculous to me and is really immersion breaking.
Plus it destroys the really enjoyable mechanic of throwing damaged mechs into a mech bay for repair while you runanother mission.
I just hate the new meta game the movement of time sub game that has been created now! There is literally no compulsion to put a mech into the mech bay or queue anything up unless your actually going to manually advance time, it's just weird!

#rant_off
 
i do it by way of the pilot fatigue mod.
i can only do mission so long as i have fresh pilots.
if i use a fatigued pilot they take a skills hit.
so it forces me to advance the timeline.

the higher their skill level the less time it takes them to recover
 
Pilot fatigue plus armor repair have pretty much solved this issue for me, though I 100% agree.
 
Pilot fatigue plus armor repair have pretty much solved this issue for me, though I 100% agree.
Hmm armour reapir sounds like a simple way, do you know if it's a coded mod or just a JSON one? I would really like to have way of achieving it though JSON changes if possible (it means I can do it directly without having to worry about Modtek and BTML, I am on macOS so these are a little more bothersome to implement.
 
Armor Repair depends on Custom Components, and both are .dll mods, so Mac compatibility is probably a non-starter. You will be assimilated.
 
Armor Repair depends on Custom Components, and both are .dll mods, so Mac compatibility is probably a non-starter. You will be assimilated.

I can get .dll mods to work on macOS, it's just bothersome...

Basically have to use a Windows installation to prep the files then transfer them back in.
 
I can get .dll mods to work on macOS, it's just bothersome...

Basically have to use a Windows installation to prep the files then transfer them back in.
Interesting.

Could you write up the details, please? I'd like to understand how it works better so that I can try it on Linux.
 
It's possible it's changed but previously you could copy the Managed folder across to a Windows machine, run the Battletech Mod Loader over it from within the same folder, then copy it back into macOS and it would work to load mods out of a newly created mods folder.
I beleive fundamentally all it is doing is putting a hook into one file that checks for dll files in th mods folder and loads them along side the others.
Then you can have Modtek in the mods folder to load any other dll files.

/Users/$USER/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Data/Managed

I think the mods themselves would then sit in, otherwise it's one step further down in Data.
/Users/$USER/Library/Application Support/Steam/steamapps/common/BATTLETECH/BattleTech.app/Contents/Resources/Mods