Currently it seems like the stun condition is the only one that has any significant use, especially in late-game where both PCs and NPCs have better stats and succeed on rolls more frequently. So my suggestion would be this:
Instead of making stat rolls for eliminating conditions at the start of a character's turn, make them at the end.
This way every condition will have an effect at least once (unless removed early via some non-standard method like the surfer dude's feature or the cleric's purge ability).
Instead of making stat rolls for eliminating conditions at the start of a character's turn, make them at the end.
This way every condition will have an effect at least once (unless removed early via some non-standard method like the surfer dude's feature or the cleric's purge ability).