With the introduction of zones in the upcoming patch, I was brainstorming a way in which Districts and Zones can work while keeping things simple for the player. Districts should provide jobs while the zones provide building slots from which buildings provide mostly bonuses to the job outputs.
Urban Districts
City District (provides housing and government jobs)
Agricultural District (provides farmer other food gathering jobs)
I believe that zones should be static, with the City and Mining Districts having two zones each while the other districts have only one zone. With the zones being static in my proposal, there’s no need to lock zones behind techs. Zones should have five building slots in vanilla (with each zone having five slots, buildings no longer have to compete against each other over building slots). Yes the planetary UI screen will need both vertical and horizontal scrollbars, but with Stellaris being a sandbox game, it’s better to give the player the tools they need to tell the story of their empire as they play the game rather than to just cater to a niche play style at the expense of the rest of the player base.
Urban Districts
City District (provides housing and government jobs)
- Housing Zone (luxury residences, paradise domes and other housing buildings go here)
- Government Zone (capital buildings, administrative offices, temples, unity and other government buildings go here)
- Note: in my proposal, Government Zones buildings will also continue to provide jobs due to the way civics work.
- Research Zone (research, medical and robot assembly buildings go here)
- Commercial Zone (commercial, resource silos and trade buildings go here)
- Industrial Zone (alloy foundries and civilian industrial buildings go here)
- Recreational Zone (holo-theaters and other amenity buildings go here)
- Police and Military Zone (law enforcement, military buildings and civil defense buildings go here)
Agricultural District (provides farmer other food gathering jobs)
- Agricultural Zone (hydroponic farms, food processing facilities and other food gathering buildings go here)
- Mining Zone (mining related buildings go here)
- Refinery Zone (strategic resource related refinery buildings go here)
- Generator Zone (energy buildings go here)
I believe that zones should be static, with the City and Mining Districts having two zones each while the other districts have only one zone. With the zones being static in my proposal, there’s no need to lock zones behind techs. Zones should have five building slots in vanilla (with each zone having five slots, buildings no longer have to compete against each other over building slots). Yes the planetary UI screen will need both vertical and horizontal scrollbars, but with Stellaris being a sandbox game, it’s better to give the player the tools they need to tell the story of their empire as they play the game rather than to just cater to a niche play style at the expense of the rest of the player base.
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