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Grimely

Second Lieutenant
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Feb 27, 2011
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Is it possible to eventually culture flip the Wildling provinces Beyond the Wall after having held on to them for a long time and make it so that the constant rebel stacks stop spawning?

Secondly, what determines when the Wildlings do rebel? When I personally own the provinces as the King of the Iron Throne they almost never happen but I'm constantly plagued by them whenever I add them over to someone else.
 
After taking a peek in the event files, I discovered that the cultural conversion events have been commented out, effectively meaning that provinces will never flip cultures in game. This is a... curious choice considering that the history of Westeros is filled with mass migrations greatly changing the cultural makeup of the continent.
 
After taking a peek in the event files, I discovered that the cultural conversion events have been commented out, effectively meaning that provinces will never flip cultures in game. This is a... curious choice considering that the history of Westeros is filled with mass migrations greatly changing the cultural makeup of the continent.
The rulers may change in culture, but the people may remain the same. I think this is the reasoning behind that choice.
 
That and the mass migrations in question have (almost?) all happened before the game's timeframe. Long before it.
 
That and the mass migrations in question have (almost?) all happened before the game's timeframe. Long before it.

Yeah, from what I can find on the wikis you have the arrival of the first men 12,000 years before Aegon's Conquest, the Andal invasion 4,000-6,000 years before Aegon's conquest, and the Rhoynar migration 700 years before the conquest. So yeah, the big migrations are all way before the game's timeframe.
 
After taking a peek in the event files, I discovered that the cultural conversion events have been commented out, effectively meaning that provinces will never flip cultures in game. This is a... curious choice considering that the history of Westeros is filled with mass migrations greatly changing the cultural makeup of the continent.

I imagine cultural conversion would create High Valyrian issues.
 
Yeah, from what I can find on the wikis you have the arrival of the first men 12,000 years before Aegon's Conquest, the Andal invasion 4,000-6,000 years before Aegon's conquest, and the Rhoynar migration 700 years before the conquest. So yeah, the big migrations are all way before the game's timeframe.

Doesn't mean that it can't happen again, though. It's only been 700 years since the latest one, after all. I woider of the issue is going to be fixed with the Dothraki update, I do want to reclaim the Dothraki Sea and retsore Sarnor, Essaria, etc.
 
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Doesn't mean that it can't happen again, though. It's only been 700 years since the latest one, after all. I wonder of the issue is going to be fixed with the Dothraki update, I do want to reclaim the Dothraki Sea and restore Sarnor, Essaria, etc.

Well they aren't the kind of thing you can really model in game well, since they weren't just wars of conquest, they were migrations. The Andals packed up and left Andalos (not sure why) and the Rhoynar were fleeing the expanding Valyrian Freehold. Not sure about the First Men, though. Anyway, the modders would need to create new events and whatnot to simulate a migration.
 
I imagine cultural conversion would create High Valyrian issues.

How so? The only thing I can imagine is non-Valyrians -by blood- suddenly having the High Valyrian bonuses to dragon taming.

As for the reclaiming of the Dothraki Sea, that's one problem that due to the disabling of the provincial cultural conversion events - the ruler cultural conversion events are still enabled - that is impossible unless they change it in the Dothraki update.

Not that this is really an issue because reenabling the events just requires you to go into the event files in the mod directory and delete the # marks - comment marks in CK2's engine - that are making the code unusable or simply deleting the cultural conversion .txt in its entirety and dropping in the original file from vanilla as besides the commenting out of events there is nothing else changed in that document.
 
How so? The only thing I can imagine is non-Valyrians -by blood- suddenly having the High Valyrian bonuses to dragon taming.

As for the reclaiming of the Dothraki Sea, that's one problem that due to the disabling of the provincial cultural conversion events - the ruler cultural conversion events are still enabled - that is impossible unless they change it in the Dothraki update.

Not that this is really an issue because reenabling the events just requires you to go into the event files in the mod directory and delete the # marks - comment marks in CK2's engine - that are making the code unusable or simply deleting the cultural conversion .txt in its entirety and dropping in the original file from vanilla as besides the commenting out of events there is nothing else changed in that document.

I think it's because High Valyrian culture is supposed to be mostly dead. And having swathes of Westeros being High Valyrian in culture could be an issue.

They could juts make a new event for taking land back from the Dothraki, they already have an event for colonization that changes it to your culture and religion when colonization is complete.
 
Is it possible to eventually culture flip the Wildling provinces Beyond the Wall after having held on to them for a long time and make it so that the constant rebel stacks stop spawning?

Secondly, what determines when the Wildlings do rebel? When I personally own the provinces as the King of the Iron Throne they almost never happen but I'm constantly plagued by them whenever I add them over to someone else.

I've tried to play a valyrian King Beyond The Wall...it seems that it's your wildling courtiers, I usually killed off most of my wildling courtiers but when I gave a county to my valyrian courtiers they gained wildling courtiers who then rebelled.
 
The culture conversion events can be fixed and the High Valarian issue solved by only involving the event that culture flips provinces to neighbouring cultures.
There are no High Valarian provinces, so provinces will never culture flip to High Valarian, or sellsword, etc.
 
The game already gets messy enough with the Great Houses dying out after 20 years and being replaced with minor ones, does it really need to be made possible that the entire Westerlands gets converted to the Ironman culture? Does that even seem plausible to anyone?

The few times the cultures did change in Westeros (the Andal Invasion etc.) was when Westeros was largely undeveloped and large amounts of settlers came across the sea from Essos. Even when Nymeria landed with her army and conquered Dorne, she married into the Martell family and her people became assimilated into the culture of the region. This is just like Europeans settling in the Americas. There are very few examples of mass migration and conversion of cultures in Europe during the High and Late Middle Ages and even less, if any, within Westeros after the arrival of the Andals. Perhaps even earlier than that.
 
The game already gets messy enough with the Great Houses dying out after 20 years and being replaced with minor ones, does it really need to be made possible that the entire Westerlands gets converted to the Ironman culture? Does that even seem plausible to anyone?

The few times the cultures did change in Westeros (the Andal Invasion etc.) was when Westeros was largely undeveloped and large amounts of settlers came across the sea from Essos. Even when Nymeria landed with her army and conquered Dorne, she married into the Martell family and her people became assimilated into the culture of the region. This is just like Europeans settling in the Americas. There are very few examples of mass migration and conversion of cultures in Europe during the High and Late Middle Ages and even less, if any, within Westeros after the arrival of the Andals. Perhaps even earlier than that.

Nymeria didn't counqour then marry. She made a deal in exchange for marriage and conscripting most of her surviving people, women and children, she would marry Martell and conquer Dorne. Which I find hilarious that the Dornes were conquered by a horde of poorly trained women and children. By the way Dorne at that time was mostly a bunch of feuding petty kingdoms and counties.
 
Nymeria didn't counqour then marry. She made a deal in exchange for marriage and conscripting most of her surviving people, women and children, she would marry Martell and conquer Dorne. Which I find hilarious that the Dornes were conquered by a horde of poorly trained women and children. By the way Dorne at that time was mostly a bunch of feuding petty kingdoms and counties.

She did marry a Dornish man though and that was really my point. I didn't say that she conquered first then married.
 
I hesitate to comment in case I am misunderstanding something here. However, in my game two of the stepstone isles (who I have not had contact with) have swapped culture. One is crannogmen, the other riverlander. I thought it might be that rare event that fires which changes a provinces religion and culture simultaneously. However, both of these islands are still Pirate religion. What causes this? I've been trying to replicate it.

I think I started at the roberts rebellion scenario. I'm at work or i'd confirm.
 
I hesitate to comment in case I am misunderstanding something here. However, in my game two of the stepstone isles (who I have not had contact with) have swapped culture. One is crannogmen, the other riverlander. I thought it might be that rare event that fires which changes a provinces religion and culture simultaneously. However, both of these islands are still Pirate religion. What causes this? I've been trying to replicate it.

I think I started at the roberts rebellion scenario. I'm at work or i'd confirm.

Probably a successful mutiny or slave revolt that was elad by a randomly generated character.