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unmerged(503603)

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Jun 9, 2012
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  • Magicka
Are there any plans for implementing an optional mana system in the game? You could opt this in Versus and Challenge modes and why not in Adventure as well.

I would like such system. The more effective the spell is, more mana it costs. It would force players to rely more on tactical spell choices instead of spamming the most powerful spells. Mana regeneration would happen either by an action, slowly with time or picking up something that regenerates it. Perhaps also add a recharge meter for magicks that is independent from mana?


Another thing I greatly desire is a map editor. I would just love to create my own scenarios to play with my buddies. I could choose what magicks are available in the start and what can be learned on the road, maybe adjust their power. Choose what monsters to spawn etc.
It would bring endless replay value to the game.

Love this game,

Piece
 
Mana would be a terrible addition to a game like Magicka, that is trying to get away from all the typical aspects of other games. It wouldn't mean "tactical" spell choices at all, it would simply be "Use x, x, y, z, x rotation to get the most out of your mana".

In Magicka you can use ANY Spell at ANY time, whatever is best for the situaton at hand. If you spam only one spell and nothing else, you're doing it wrong as that ain't fun. A mana system would just negate that completely. Also what would the wizards do when out of mana? Unimbued melee attacks don't really do much with most weapons, and the fun is all in conjuring random combinations of spells and exploding everything (and yourself).

As to the map editor it would be nice, but I think they've said in the past that they'd haveto create that from scratch, as they just used a collection of standalone tools to make the game and all the assets, there is no "editor" sort of program available in any form at all I don't believe.
 
Mana would be a terrible addition to a game like Magicka, that is trying to get away from all the typical aspects of other games. It wouldn't mean "tactical" spell choices at all, it would simply be "Use x, x, y, z, x rotation to get the most out of your mana".

In Magicka you can use ANY Spell at ANY time, whatever is best for the situaton at hand. If you spam only one spell and nothing else, you're doing it wrong as that ain't fun. A mana system would just negate that completely. Also what would the wizards do when out of mana? Unimbued melee attacks don't really do much with most weapons, and the fun is all in conjuring random combinations of spells and exploding everything (and yourself).
I still think there should some kind of recharge rate depending how powerful a spell is so you don't get to spam it all the time.
 
I agree with Bob: the whole point of the magic system in Magicka is that there shouldn't be any mana (or whatever spell-casting-resource). The magic (he, he) lies in the the ability to wield UNLIMITED POWER without any restraints! ;)
 
well... personally i think there should be a cooldown between spells (a really short one, like 0.2 seconds or something).. because it's too easy to flood the network with spell spams... which turns online play into a "whoever has the better PC wins" scenario.