Are there any plans for implementing an optional mana system in the game? You could opt this in Versus and Challenge modes and why not in Adventure as well.
I would like such system. The more effective the spell is, more mana it costs. It would force players to rely more on tactical spell choices instead of spamming the most powerful spells. Mana regeneration would happen either by an action, slowly with time or picking up something that regenerates it. Perhaps also add a recharge meter for magicks that is independent from mana?
Another thing I greatly desire is a map editor. I would just love to create my own scenarios to play with my buddies. I could choose what magicks are available in the start and what can be learned on the road, maybe adjust their power. Choose what monsters to spawn etc.
It would bring endless replay value to the game.
Love this game,
Piece
I would like such system. The more effective the spell is, more mana it costs. It would force players to rely more on tactical spell choices instead of spamming the most powerful spells. Mana regeneration would happen either by an action, slowly with time or picking up something that regenerates it. Perhaps also add a recharge meter for magicks that is independent from mana?
Another thing I greatly desire is a map editor. I would just love to create my own scenarios to play with my buddies. I could choose what magicks are available in the start and what can be learned on the road, maybe adjust their power. Choose what monsters to spawn etc.
It would bring endless replay value to the game.
Love this game,
Piece