While the sytem is working by design its a failure for the Great War. Germany shouldn't start the war with -1500 plus manpower. Now this is a huge mistake in terms of country set up. Nations should not be that low in manpower. As early in the war you could reinforce divisions easy.
Now while I know the system is WAD, its gimped because the set up for the great war is such that not enough pops are soldiers. The idea that a nation has a standing army greater than their soldier population can maintain is impossible. if I dont have bodies i dont have divisions. These pops should be converted BEFORE the game starts. Its lazy scenerio creation that doesnt take the time to convert these POPs already.
What do these division use for men? manicans? Puppets? Robots? Now its possible to create a army that you can't afford to maintain in terms of money or supply but you can't be short MEN and actualy form the unit unless its under strength and therefore you cant be into negative man power.
Also its just stupid and foolish game design (scenerio wise) that you have to spend a 1/2 hour setting up the game to play. This is a COMPUTER game not a board game. Converting enough POPs to soldiers at the start in something that SHOULD have been done by paradox not me. While this problem is present in the GC its realtively a quick process to fix the problem but in the 1914 game its a chore. Its no fun. Shouldnt a game be fun and not a chore?
Please fix the game set up to remove ALL negative manpower values.
NOTE: Its not a problem with manpower and how the mechanics work its a problem with game set up. Changes have been made to the game that have made the game set up screwy. An example is alcohol factories that are given to unindustrialized nations to provide a source of income are now a source of a money drain because glass is worth almost as much as the booze thus the prise of the materials to make the items is not reflected in the sale price of the alcohol.
All this being said I think 1.02 patch stratagy was the best method. fix CTD. And lets work on game balance tweaking in the following patches, I only say this because paradox actualy supports their games for years after release. This kind of support is unheard of and I thank you. So i dont think you "failed" with the set ups currently but I do think they have to be worked on. I stopped playing board games because of the 1/2 hour or longer set ups (world in flames anyone) I dont want to have to do this in a computer game.
Now while I know the system is WAD, its gimped because the set up for the great war is such that not enough pops are soldiers. The idea that a nation has a standing army greater than their soldier population can maintain is impossible. if I dont have bodies i dont have divisions. These pops should be converted BEFORE the game starts. Its lazy scenerio creation that doesnt take the time to convert these POPs already.
What do these division use for men? manicans? Puppets? Robots? Now its possible to create a army that you can't afford to maintain in terms of money or supply but you can't be short MEN and actualy form the unit unless its under strength and therefore you cant be into negative man power.
Also its just stupid and foolish game design (scenerio wise) that you have to spend a 1/2 hour setting up the game to play. This is a COMPUTER game not a board game. Converting enough POPs to soldiers at the start in something that SHOULD have been done by paradox not me. While this problem is present in the GC its realtively a quick process to fix the problem but in the 1914 game its a chore. Its no fun. Shouldnt a game be fun and not a chore?
Please fix the game set up to remove ALL negative manpower values.
NOTE: Its not a problem with manpower and how the mechanics work its a problem with game set up. Changes have been made to the game that have made the game set up screwy. An example is alcohol factories that are given to unindustrialized nations to provide a source of income are now a source of a money drain because glass is worth almost as much as the booze thus the prise of the materials to make the items is not reflected in the sale price of the alcohol.
All this being said I think 1.02 patch stratagy was the best method. fix CTD. And lets work on game balance tweaking in the following patches, I only say this because paradox actualy supports their games for years after release. This kind of support is unheard of and I thank you. So i dont think you "failed" with the set ups currently but I do think they have to be worked on. I stopped playing board games because of the 1/2 hour or longer set ups (world in flames anyone) I dont want to have to do this in a computer game.
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