I've recently read several posts regarding the amount of divisions fielded by the different nations in the game vs. historical data.
So, navigating through the misc.txt file, I reduced the manpower yield of national, occupied and annexed territories to 1/3rd of their original values.
I'm also thinking about increasing the upgrade cost to 0.8 (from 0.5 of the original file), increasing the impact of the "Standing Army / Drafted Army" slider.
My main objectives are two:
1. Historical Sino-Japanese war: Japanese push through the plains until terrain starts to wind them up (and since they need to allocate troops to the Pacific front).
2. A historical AI Barbarossa: early German push, until it runs out of steam (manpower) and until the USSR recovers (upgrades its army).
3. A smallish US army (~70 divisions) mostly made of motorized units.
Is anyone interested in trying this and comparing results?
The lines you need to look up for in misc.txt in the DB folder, are the following:
change it for
And change the following:
I thought of changing supply values by lowering the IC to Supplies ratio, but this seems to mess with the allies performance as both the UK and France have a large standing army and navy.
So, navigating through the misc.txt file, I reduced the manpower yield of national, occupied and annexed territories to 1/3rd of their original values.
I'm also thinking about increasing the upgrade cost to 0.8 (from 0.5 of the original file), increasing the impact of the "Standing Army / Drafted Army" slider.
My main objectives are two:
1. Historical Sino-Japanese war: Japanese push through the plains until terrain starts to wind them up (and since they need to allocate troops to the Pacific front).
2. A historical AI Barbarossa: early German push, until it runs out of steam (manpower) and until the USSR recovers (upgrades its army).
3. A smallish US army (~70 divisions) mostly made of motorized units.
Is anyone interested in trying this and comparing results?
The lines you need to look up for in misc.txt in the DB folder, are the following:
Code:
# Upgrade cost
0.5
Code:
# Upgrade cost
0.8
And change the following:
Code:
# National Province Manpower Multiplier (income per day)
0.003
# Non-National Province Manpower Multiplier (income per day.) Note: Some types of ministers can affect this value.
0.0003
I thought of changing supply values by lowering the IC to Supplies ratio, but this seems to mess with the allies performance as both the UK and France have a large standing army and navy.