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Soulrider

Recruit
Dec 3, 2018
5
0
So I've found while manually modding the item_collection**.csv files that the game crashes if you do to much. Minimal changes like adding DHS and maybe a single weapon (Gauss Rifle as an example) seems to be ok, but adding much more and your game starts crashing at the load screen.

Anyone else having this problem? Is there another file or line I need to make a change too?
 
There is speculation that each list cannot contain 100+ items, so try limiting them to 99 each.
 
There is speculation that each list cannot contain 100+ items, so try limiting them to 99 each.

What can have only 100 items? The shops? If I add more then 3 or 4 new line items to any of the .csv files my games crash out.

Ex. added DHS, LPL, a new AC/10, and a New SRM-6. Follow up with the MPL and the games crash. I'm adding the line items into the as:

Weapon_Autocannon_AC10_0-New,Weapon,1,1
or
Weapon_SRM_SRM6_0-Death,Weapon,1,1
 
So a further inquiry... Tried removing half a dozen common weapons from the itemCollection_Weapons_common.csv file, then added three. The ERPPC + + and Stock Gauss and the M7 version. I also swapped the Atlas mech parts with the King Crab mech parts and made then show up a bit more frequent. Same issues.

Wondering if some of these changes are only good in Career Mode vs Campaign (Started a new campaign a few days ago). Going to try it out
 
Wondering if some of these changes are only good in Career Mode vs Campaign (Started a new campaign a few days ago). Going to try it out
Seems extremely unlikely.

The most common problem with mods is simply typos that end up telling the game to load something that doesn't actually exist. Or if your customized weapons that you're trying to put into the shops aren't used by anything else, it could just be that there's a mistake in those files that doesn't matter until it tries to use them.

But without having a closer look at what you're doing, it's hard to say for sure. The lines you've given look reasonable, assuming that you've got valid definitions for those new weapons.

And come to think of it, if you're doing this entirely by hand, you might not be aware that you can't just add a file to the data folder tree and have it load automatically. Any new files need entries in the VersionManifest.csv file to let the game know to load them.
 
"And come to think of it, if you're doing this entirely by hand, you might not be aware that you can't just add a file to the data folder tree and have it load automatically. Any new files need entries in the VersionManifest.csv file to let the game know to load them.[/QUOTE]"


This I did not know. Changes have been made are minimal at best, and I always use an existing weapon and save as a different name.

I'll take a look at that file and post the CSV files I've made changes to that cause the crashes.