Hey Angelus, I passed on the recording to our Audio Production team to see if they can place the crackling. It's a very odd crackle to say the least.
One thing I see that DireDave hasn't mentioned is the potential of a mismatch in Sample Rates. The game expects/works with 48kHz (or a multiple of it) and in cases where that isn't a possibility FMOD should auto adapt. Do you have any software that controls your Audio?
One thing I see that DireDave hasn't mentioned is the potential of a mismatch in Sample Rates. The game expects/works with 48kHz (or a multiple of it) and in cases where that isn't a possibility FMOD should auto adapt. Do you have any software that controls your Audio?
- 1