I finally decided to make mods.
These two mods have been tested and work together, the effect is that it's no longer trivial to keep sprawl below the cap and going above it is less trivial.
Empire Sprawl balance
Changes:
Sprawl from districts 1 -> 2
Sprawl from pops 0.5 -> 0.3
Going over the admin cap limit changes: (per point above)
Leader and upkeep +0% -> +0.1%
Research cost +0.4% -> +0.8%
Tradition cost +0.6% -> 0.8%
This slightly buffs empires with many pops, the district change is deceptively huge. The research and tradition cost are in sync so that going above is equally damaging to both.
Bureaucrat Balance
Changes:
Bureaucrat admin cap produced 10 -> 8
Bureaucrat consumer good upkeep 1 -> 2
Bureaucrat planet designation bonus 2 -> 1
This effectively means you need to spend x2.5 more consumer goods and x1.2 as many pops to get the same amount of admin cap. Making the cost of admin cap go from trivial to medium
Sorry for the terrible logo on both.
Upcoming soon (tm) is a mod that makes a few small tweaks to weapons ranges which I believe can change the meta away from alpha damage >>> everything else (make it more balanced, make more kinds of builds viable)
These two mods have been tested and work together, the effect is that it's no longer trivial to keep sprawl below the cap and going above it is less trivial.
Empire Sprawl balance
Changes:
Sprawl from districts 1 -> 2
Sprawl from pops 0.5 -> 0.3
Going over the admin cap limit changes: (per point above)
Leader and upkeep +0% -> +0.1%
Research cost +0.4% -> +0.8%
Tradition cost +0.6% -> 0.8%
This slightly buffs empires with many pops, the district change is deceptively huge. The research and tradition cost are in sync so that going above is equally damaging to both.
Bureaucrat Balance
Changes:
Bureaucrat admin cap produced 10 -> 8
Bureaucrat consumer good upkeep 1 -> 2
Bureaucrat planet designation bonus 2 -> 1
This effectively means you need to spend x2.5 more consumer goods and x1.2 as many pops to get the same amount of admin cap. Making the cost of admin cap go from trivial to medium
Sorry for the terrible logo on both.
Upcoming soon (tm) is a mod that makes a few small tweaks to weapons ranges which I believe can change the meta away from alpha damage >>> everything else (make it more balanced, make more kinds of builds viable)