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Stridercal

Sergeant
14 Badges
Dec 13, 2018
98
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  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
So i'd like to tweak the Raven and Hatchetman flashpoints to include 3050-spec 'Mechs (3L and 5S, respectively).

I've built and tested the new variants, but i'm not sure how to get them into the flashpoints themselves.

So far, I've tried extracting the flashpoint contract files, making my changes, and then placing the updates into my mod's StreamingAssets folder, but i just tested the Hatchetman flashpoint and saw zero changes.

I'm thinking i need to edit the assetbundle file directly to make these changes, but i don't know how to do that via a mod package.

Any suggestions?
 
You can't change any DLC content with BattleTech 1.9 using HBS's mod loader. This is already being discussed in another thread.
 
Last edited:
check BT Advanced 3062
@bloodydoves has done what you asked.
for example the raven in the Prototype fp is the 4L (the one with Stealth Armor)

you can look to see how he did it...
 
you dont need to download the enitre mod to see what he did im thinking.

he made a sub-mod for each dlc with the changes he makes to the fps
 
Me again...

I've gone through the various files inside BT Adv 3062, and i can't find anything that inserts a new 'Mech into a flashpoint mission. Only thing i'm seeing is a few changes in in-mission dialogue, and a change of the Raven variant in the itemCollection.

How does one actually change the units inside a Flashpoint? Is it possible?
 
I’ve done this on the Tournament of Champions, and it’s not difficult but also not very straightforward. You need to save the contract json and add it to the DB rather than just put it in the mod’s streamingassets folder. So create a manifest entry in your mod.json to load it as though it is a completely new contract. You can probably make changes to that file, but I add it in unmodified and then use advanced json merging to modify it.
 
I’ve done this on the Tournament of Champions, and it’s not difficult but also not very straightforward. You need to save the contract json and add it to the DB rather than just put it in the mod’s streamingassets folder. So create a manifest entry in your mod.json to load it as though it is a completely new contract. You can probably make changes to that file, but I add it in unmodified and then use advanced json merging to modify it.

Okay, i'll give this a try and report back.