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GUmby_Aaron

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May 18, 2011
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I just started installed MechEngineer for the first time and their are some game breaking bugs with the mod (or maybe it is with the bundled customcomponents mod, idk?). Does anyone know how to execute jspon patches for this mod?

The problem is Jenner, Locust and Spiders have their stock engines being disabled/hidden in the mechlab.

The Locust stock is a 170 but the maximum the mod allows is a 155 rated

Than you have the inverse for the UrbieMech which runs a stock 60 that is available but their is no stepped engines/heatsinks of 75, 100 or 125. the next engine allowed after the 60 is a 145

I looked at the wiki and in the settings file for ME but I didn't see an exclusion option to change/toggle off the restrictions this mod is enforcing on these mechs. I check the bundled CC and it has these two things in the wiki

TonnageAllowed
Limit Component usage to given tonnage. Also hide from inventory list in mechlab when mech have wrong tonnage like JumpJets do

Example
"TonnageAllowed" : { "Tonnage" : 50 }

TonnageLimit(TonnageLimited)
Limit Component usage to given tonnage range. Also hide from inventory list in mechlab when mech have wrong tonnage like JumpJets do

Example
"TonnageLimit" : { "Min" : 30, "Max" : 50 }

so one of those sounds like something that might fix the issues but I'm not sure how to set up json hotfix?
 
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