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Kakafika

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Oct 18, 2011
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Please note: The following is not a complaint regarding balance or design, it is a question regarding strategy :) Also note that I haven't played more than 100 years into a given playthrough... I too often find a new religion/culture I want to try out!

Mercenaries are very different than vanilla.

They can be bought quite cheaply and their low upkeep cost means that it's sometimes less costly to hire mercenaries to siege provinces rather than raise personal levies. The AI seems to understand this and use them correctly, as most times it seems all mercs under 100 gold are hired.

So far, each ruler I've played has at least 1 vassalized merc army (SPQR has 2). The army appears to cost about half of the normal price to raise, but cost 5-10x as much upkeep. This means that I only raise them when I have a large threatening army in my territory, and I disband them after the battles. I've also tried assaulting holdings with them but assaults take MUCH longer than in vanilla. So if my position is strong and I have plenty of levies in reserve, I'll just disband and let the war drag on as the levies slowly siege.

Would anybody else like to share their uses of mercenaries?

Is there anything else special about vassal mercs?
Do mercs/vassal mercs gain bonuses from the capital holding/county holding where they are raised? If not, does this mean that levies and especially personal demesne troops become much better than mercs?
EDIT: I think I only have 1 vassal merc army as SPQR now. At one point I think a rebellion hired it and I crushed it with the other one. Did I destroy it forever? How can I avoid doing this in the future?

Do retinues gain bonuses from the capital holding, or just the retinue bonuses? One of the biggest perks of some retinues in vanilla is that they are geared towards using the cultural tactic. When looking through the combat_tactics file, I noticed that many tactics reference cultures like "Dutch," "German," and "Italian." Are these working? Italiano exists in the latin group but there is Deutsch in the central germanic group, as well as the groups west germanic and north germanic.

Does anybody else have any questions regarding mercenaries or retinues? Feel free to post! We can compare notes :)
 
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I can't answer on mercenary/vassal mercenary/retinue balance since that's Riknap's brainchild, but right now I'm having a look at the tactics to see if I can move them around and have them accesible to logic cultures; like for example, removing the pike phalanx from the Dutch and adding it to Hellenic cultures because sarissas.
 
retinue tactics are still at vanilla's level since I never managed to get working on Luxifying tactics yet @_@

and I believe retinues only get their retinue bonus and not the holding's (thus one of the reasons why they also tend to have strong bonii at the start)

as for rebel-vassal-mercs, I myself have no idea much about the mechanics, but basically they simply become non-vassals.

I'm not sure if mercs gain bonuses based on the level of their capital - I've never managed to play late game enough (vanilla or LI) to identify, but I'm assuming it does.

vassal mercenaries are 3x cheaper to hire but 3x more expensive to maintain.

as for assaults taking forever, that balancing is still a WIP, but ideally I'd like battles to last longer than vanilla (while not affecting those assaults that severely)

as for mercenaries being cheap, that is certainly the design, though I've been experimenting on making them a bit more expensive to hire (again, balancing is a WIP)

sorry I couldn't discuss it as much I'd have liked, as I'm basically just procrastinating from my RL stuff right now to lurk around :p
 
For mercs and assaults, I won't comment on if they need any work (I only wanted to say it was different, and how that affects my strategy :)) because I haven't been playing the mod for very long, so I'm still figuring out how to use the mechanics as designed. While I initially felt that battles and assaults took way too long, I've come to see this as a way to balance the plethora of CBs in LI: Since wars take longer (and personal levies/vassal mercs cost a lot in maintenance), I save up quite a bit more gold before going to war. Thus, instead of just declaring war on all my neighbors whenever truces end (vanilla), I have to choose which war is most important for me to spend my gold on. Also, availability of cheap mercs to hire and loan decisions means that I'm never *sure* I'm going to win a war before I declare. Making sure the target has low funds only helps so much!

In short, the current setup makes war less predictable and FUN, with doomstacks marching out of the fog at my little sieging levies :rofl:

The only point I really hoped would see some love is the combat tactics, so I'm very happy to see that DarkReborn is taking a look at those :)

EDIT: Added more.
 
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