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unmerged(127999)

Captain
3 Badges
Dec 6, 2008
392
1
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis: Rome
So I've been looking around for this event, but I can't find it in CK. I know that many historical nations gave their soldiers away as mercenaries, but theres no event in the vanilla scenarios to do that.

Could it work something like the "The Teutonic Order offers it's services" event? A decreasing of money and a free regiment for the buying count, duke, or king, and a decrease of troops, but an increase of money for the selling count, duke, or king? Is this possible to mod into CK? And if someone's already made that mod, may I download it?
 
Such events are possible, check Crusader kings/db/friend_events.txt and then especially event 8060 and 8062 as examples of how such events might look

Code:
character_event = { # Your friend is involved in a war, should you send him some form of assistance?
	id = 8060

	picture = "event_marshal"

	trigger = {
		condition = { type = ruler }
		condition = { type = num_friends value = 1 }
		condition = { type = gold value = 100 }
		condition = { type = any_friend
			condition = { type = ruler }
			condition = { type = atwar }
			condition = { type = save_target }
		}
		condition = { type = has_target }
	}

	mean_time_to_happen = {
		months = 100

		modifier = {
			condition = { type = trait value = reckless }
			factor = 0.8
		}
		modifier = {
			condition = { type = trait value = romantic }
			factor = 0.8
		}
		modifier = {
			condition = { type = trait value = valorous }
			factor = 0.8
		}
		modifier = {
			condition = { type = trait value = hostile }
			factor = 0.8
		}
		modifier = {
			condition = { type = trait value = proud }
			factor = 0.8
		}
		modifier = {
			condition = { type = trait value = trusting }
			factor = 0.8
		}
		modifier = {
			condition = { type = trait value = energetic }
			factor = 0.8
		}
		modifier = {
			condition = { type = trait value = wise }
			factor = 1.25
		}
		modifier = {
			condition = { type = trait value = pragmatic }
			factor = 1.25
		}
		modifier = {
			condition = { type = trait value = coward }
			factor = 1.25
		}
		modifier = {
			condition = { type = trait value = amiable }
			factor = 1.25
		}
		modifier = {
			condition = { type = trait value = modest }
			factor = 1.25
		}
		modifier = {
			condition = { type = trait value = suspicious }
			factor = 1.25
		}
		modifier = {
			condition = { type = trait value = lazy }
			factor = 1.25
		}
	}

	action_a = { # Send him some money for waging the war
		ai_chance = 33
		effect = { type = relation for = load_target value = 25 }
		effect = { type = gold value = -100 }
		effect = { type = trigger for = load_target value = 8061 }
	}
	action_b = { # Buy a regiment of mercenaries for him
		ai_chance = 33
		effect = { type = relation for = load_target value = 25 }
		effect = { type = gold value = -100 }
		effect = { type = trigger for = load_target value = 8062 }
	}
	action_c = { # Don't bother
		ai_chance = 34
		effect = { type = relation for = load_target value = -25 }
		effect = { type = random chance = 50
			effect = { type = lose_friend value = load_target }
			effect = { type = trigger for = load_target value = 8099 }
		}
	}
}

character_event = { # Your friend has sent you gold to help you support your armies
	id = 8061

	picture = "event_moneycollection"

	action_a = { # Great!
		effect = { type = gold value = 100 }
	}
}

character_event = { # Your friend has bought you a regiment of mercenaries to help you wage this war
	id = 8062

	picture = "event_mercenaries"

	action_a = { # Great!
		effect = { type = add_regiment
				mercenaries = yes
				strength = {
					heavy_cav = 750
					light_cav = 750
					heavy_inf = 750
					archers = 375
					pikemen = 375
				}
		}
	}
}