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Jun 19, 2004
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After 1460 - 1470 there is a large gap in the activity till mid 1500s and then till 1600 1700s, the scripts start out nicely and then all the events kinda die out. i tried byz bavaria brettany burgundy hungary

hungary and bavaria sit in constant wars

burgundy and byzantium can condence tjier cores nicely if they ally with their likely most hated enemy

byz with kalifate and burgundy with bavaria. rocks. hungary allying self with bavaria also works well
 
tarakan said:
After 1460 - 1470 there is a large gap in the activity till mid 1500s and then till 1600 1700s, the scripts start out nicely and then all the events kinda die out. i tried byz bavaria brettany burgundy hungary

hungary and bavaria sit in constant wars

burgundy and byzantium can condence tjier cores nicely if they ally with their likely most hated enemy

byz with kalifate and burgundy with bavaria. rocks. hungary allying self with bavaria also works well

Not sure if this is a complaint or not.

Did you restart the game very often between 1470 and the mid-1550's? It might have been that the ais for many countries went dormant.

Did you have suggestions for the designers for additional events?

It can always work well in SP for a country to ally with a strong neighbour. Think Spain and France in vanilla, Austria and France, England and France, (anyone and France?) Spain and England.
 
it is kinda a complaint

there is quite a few shield and culture getting events and scripted wars in the beginning, the division of france and bohemia and such, yet after that the action kinda fizzles till about mid 1500s, yes there are wars but not events where ocuntries gain cultures or shields

I manage to get all the shields from these events just before 1500 and then having to sit with defensive wars for 50 years, then quickly do a few events here and there and then sit for another 50 years for most countries

For Example AGCEEP has quite a bit more events for al time periods

Abberation provides some guidelines and then you do whatever after you fulfil those and the ai kinda sits there fighting here and there.
 
tarakan said:
it is kinda a complaint

there is quite a few shield and culture getting events and scripted wars in the beginning, the division of france and bohemia and such, yet after that the action kinda fizzles till about mid 1500s, yes there are wars but not events where ocuntries gain cultures or shields

I manage to get all the shields from these events just before 1500 and then having to sit with defensive wars for 50 years, then quickly do a few events here and there and then sit for another 50 years for most countries

For Example AGCEEP has quite a bit more events for al time periods

Abberation provides some guidelines and then you do whatever after you fulfil those and the ai kinda sits there fighting here and there.

Actually, I think their are too many shield/core-giving events in Aberration. Most mods seem to treat them not as they are intended (a general acceptance by other nations that you have a claim on a province) but as some kind of a goal that a nation sets for itself. Napolean would have given himself cores all the way to Moscow if he was an EU2 modder!

So, suggest some ideas. Think about how the history can vary, how states might react to another states actions and how these might be represented in the game. The designers might be receptive, and then the whole experince becomes richer for everyone.
 
The unification if Frankish kingdom is one. it is not finished. first it gives Alcace and Koeln as historical provinces and then sometime in late 1500's one can either go dutch or go german

Much like the events for the Byzantine with inviting turks in this seems like it would provide for at least some anxiety among the vassals and populace, so if any of the sourthen western france exist as vassals they should likely be able to show their displeasure with future wars by say lowering their tax value and increasing revolt risk, while maybe the onces on the coast next to flanders would increase their happiness if Burgundy goes dutch not german.

And if Burgundy goes dutch there should be some major sources of tension with Scotush/Norvegian pair as those maybe wanted all of the North Sea for themselves, Seems like a good ambition.

The hansa events are second to none. They go in direct competition against some of the written above in some scenarios, yet i have never seen them lose either Novgorod or English Coast.

Ill go olay now and evaluate my own ideas

Thanks for looking
 
There might be a bit of a lull in the late 15th century, though I'd class that as part of the early game (no gunpowder, no Reformation and little colonisation make the first century very different from the others). But the 16th century has a fair amount going on, with the Teutonic crusades, the Reformation, the Egyptian civil war, Scotland's union with Norway, a colonial land grab that's a lot more varied and rapid than in vanilla and key decisions of strategic direction for many powers (Brittany, Byzantium and Hungary especially, IIRC).

However, I also have a few criticisms of the current setup in the middle game:

- Granada's default actions after the reconquest of Iberia are pretty dull. I find that AI Granada never fully recovers from the turmoil of the 15th century, and becomes a second-rate power, usually too strong for its survival to be threatened by the French, but too weak to achieve anything of note, often even failing to trigger the reconquest events properly (which messes things up for Savoy, if nothing else). I think there's been an overreaction to earlier versions of Abe, where Granada was too strong, and we need to find some middle ground. In particular, I think Granada gets too hard a time of it in terms of BB.

- Burgundy v Savoy: these two are terribly unbalanced in the current setup, with the result that either Burgundy DAs Savoy and becomes a virtual France, or Savoy turns Reformed, leading to it getting brutally crushed by the Catholic Burgundian army. To make things worse, while Savoy is meant to mostly content itself with French culture (which is after all a great culture to have), and possibly gaining Basque, Burgundy gets the mighty German culture without having to achieve anything and with little justification. Balancing Burgundy and Savoy is a difficult matter, but at the least we could make it very difficult for Burgundy to get German culture (eg they must have most of the Rhineland before they can do so).

- Scotland inheriting Norway: nice idea, but it's never, ever going to happen unless Scotland is under player control and takes an active interest in protecting its inheritance. People say Scotland is overpowered in Britain, though, so I suppose these things balance out.

- Egyptian civil war: also nice, but unfortunately its consequences for the AI are even more devastating than they should be, and whichever side wins never becomes as strong as the early Mamelukes. This may be deliberate, but it would be nice to see a strong Egypt in the later stages of the game.

- the Kaliphate: I'm all for an AI Kaliphate going on an insane rampage in the early period, but when it continues until they have large swathes of India, a presence in the Balkans and a major role in Africa, all at the same time, something needs to be done in the form of more damaging events, and also it should be harder for the Kaliphate to get peace and security on the Christian borders. The power of the Kaliphate relative to almost everyone else in the world seems contrary to the Aberration spirit of having many medium powers vying for supremacy, rather than the giants that emerge in vanilla.

Don't take this as a complete rant - overall I really like Abe - but there are a few things we need to sort out before it becomes a really great mod.
 
Incompetent said:
- Burgundy v Savoy: these two are terribly unbalanced in the current setup, with the result that either Burgundy DAs Savoy and becomes a virtual France, or Savoy turns Reformed, leading to it getting brutally crushed by the Catholic Burgundian army. To make things worse, while Savoy is meant to mostly content itself with French culture (which is after all a great culture to have), and possibly gaining Basque, Burgundy gets the mighty German culture without having to achieve anything and with little justification. Balancing Burgundy and Savoy is a difficult matter, but at the least we could make it very difficult for Burgundy to get German culture (eg they must have most of the Rhineland before they can do so).


This relates to one of my previous comments about the profundity of events that grant cores and often the number of those cores.

Perhaps the thinking was that the cores would encourage the ai to then go for those areas.

I totally agree that Burgundy gets those German cores too easily and too many of them. I think what is needed instead is more ai files for each of these nations to help direct their activities. The Burgundian german cores should be an event that acknowkedges ownership once they have them, rather than grants them before they've even crossed the Rhine.
 
Not at all, Incompetent, such suggestions or observations are needed.