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Norgesvenn

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Jun 13, 2001
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I wonder what sort of military units we'll see in this game.

Generic "cavalry", "infantry" and "siege engines", or more detailed armies? :)

Hopefully, the amount of cavalry you can raise is relative to the strength of your aristocracy and the size of your population...
 
It'd be nice if it all wasn't "instantly" available, but rather demanded some pre-condititions being met, economically and vassal-wise.
 
How about not adding any specialized units to avoid the true sillyness of Medieval: TW, with its country-spesific "Vikings", "Hobelars", "Gallowglasses" and the rest of that nonsense.

The raising of armies, while of course dependent on the feudal system, was as in later and earlier eras heavily dependent on....money! Mercenary knights from all of europe flocked to england during the scottish wars, and you could find hungarian mercs fighting in france in the 12th century...

Of course, the cavaliers were not considered mercenaries, but they sure as hell behaved like that!

EF
 
Ah, more people than me find M:TW a medieval total waste.

The "special units" are pathetic. Let's dump them here & now. Erase the idea from your mind. Start with a clean slate.
 
especially since gallowglasses were scots..not irish..

But anyway, I just wanted to point out that like you guys, I found MTW a little over the top too, but it is just an RTS pretty much..Standing armies like the kinds you have in MTW should be ultra-rare and almost inexistant..Especially large contingents of cavarly. The upkeep should be tremendous. I wonder if we will be able to alter the amounts of scutage or knights that lords will have to supply us with in times of war.
 
Originally posted by Norgesvenn
It'd be nice if it all wasn't "instantly" available, but rather demanded some pre-condititions being met, economically and vassal-wise.

I agree. They could keep the very simplified EU2 infantry-cavalry-artillery model if raising and maintaining the troops was more detailed, and I'd be happy.
 
Originally posted by BarristerBoy
I agree. They could keep the very simplified EU2 infantry-cavalry-artillery model if raising and maintaining the troops was more detailed, and I'd be happy.
I agree. Luckily it seems CK will be better in this regard :)

From what I have seen so far you can only raise one "army" from each province. As a liege-lord you call your vassals to arms, and can in addition raise your own troops from your demesne. If your choose to obey (;)) they will come with their men and stay for a period. They won't stay forever though...
 
Yes, but will this recruitment be instantaneous, or will you have to "build" the troops? I'm kinda for the former as far as knights and other units of the gentry class are concerned; after all, this sort of thing is what they're constantly training for, right? I could understand stuff like seige engines and infantry taking longer to build, tho'. And how long do you think your armies would stand around? Do they simply disappear after the campaigning season is over and the peasants have to go back to harvesting their crops? And what of upkeep? Who pays for it? Theoretically, knights should be able to provide their own equipment, but a peasant would have to be armed from an armory somewhere; is that a cost to the king or to the nobles raising the army, and does this mean that, at least in financial terms, raising an army of knights will provide less of a drain on the royal coffers than raising an army of pikemen?

So many questions... I'm getting antsy. :p
 
I dont think you should "build troops", but I do think you should have to "send summons" for troops who are not in the royal retinue or already present in the royal demense. Pehaps you send out Assiezes of Arms throughout your vassals lands, requesting X amount of troops from each Duke. Then they may take days or months to gather their troops together and march to the assembly point, or to gather the money to send in their stead and send it to your royal demense.
 
1. nobody is building troops. but it takes time to muster a reasonable body of fighting men so it will take time

2. in terms of special units: every province will raise different troops. so that you will not be bale to raise longbowmen in spain (for example)

3. you'll have a bunch of type of troops to play with, if your realm has the appropriate provinces. if not, thats when the mercenaries come in :D but get ready to fork over the major cash
 
Originally posted by Ladislav
2. in terms of special units: every province will raise different troops. so that you will not be bale to raise longbowmen in spain (for example)

3. you'll have a bunch of type of troops to play with, if your realm has the appropriate provinces. if not, thats when the mercenaries come in :D but get ready to fork over the major cash

You shouldn't be able to raise longbowmen in England either, since the term is modern - the quality of the english 100years-wars bowmen was in mass deployment and cooperative training, not weapon type.

Since money is as much the sinews of war in the CK period as in any other, get ready to dole out som major cash anyway...this always irritated me by EU: the troops are _way_ too cheap to maintain in the field, leading to the garguantan 200k armies one frequently sees.

EF
 
Typically, a Western European army in CK times would be composed of 4 elements

1) Household, a standing hvy cav force, no more than a few hundreds strong

2) Feudal retinues, they wer free for 40 days typically, after that payment had to be provided and also compesation for losses, specially that of warhorses. Usually feudal forces were called only from the regions close to the war, at least in large kingdoms.

3) Mercenaries, become ever more prominent in the XIII and XIV centuries, but they were always present in earlier times

4) Conscripts. These usually were some kind of region/city militia, not just mere peasants as some tend to think (peasants were recruited however in the feudal retiniues, basically as servants and camp followers). Their fighting value was very different from regions and times, but usually they were the bulk of any army, and they suffered high attrition through the campaign because of desertion

Campaigns usually were planned in winter, when depots were stablished and supplies recollected. Armies mustered in may, when fresh grass was available to horses in the field. Delays were very common, and campaign could start well into summer, to be called off in winter. Main problem in winter was to keep cavalry in the field, however siege operations could be, many times were prosecuted.

I would like to see feudal retiniues separated from conscript/mercenary forces, being cheaper (for 40 days at least) and with higher morale.
Regarding weapons, I would like to see
Knights
Light Horse
Inf
Pikemen (late period)
Shot (bows/crossbows)
Siege machines (including guns of all kinds)
 
Feudal retinues, they wer free for 40 days typically

True, but I wonder if we (as monarchs) will have to pay the insurance fees for a knight's horse? Most knights would not enter battle without assurances of horses to be replaced at the king's expense if he lost 1 or more in battle. So technically they wouldnt be "free" at least not in game terms.

Does anyone know if we can award titles or grant lands to commanders or knights whom we are impressed with? I know there is a strict hierarchy with the Dukes and the Church, but will there be any intermediate level? perhaps granting nobility to someone?
 
I'd really like to see the military recruitment system changing overtime in the game. Feudalism as we tend to think of it was phased out gradually from the late 12th century onwards(or even earlier in some areas) to be replaced by scutage or favors - using parliament to raise cash in 13th century england usually cost the monarch a few concessions.

EF
 
speaking of which, will we have the option, a la Edward I, to refuse soldiers from our vassals and force them all to pay scutage instead of armies, so we can buy mercs?
 
Originally posted by Alhazen
Does anyone know if we can award titles or grant lands to commanders or knights whom we are impressed with? I know there is a strict hierarchy with the Dukes and the Church, but will there be any intermediate level? perhaps granting nobility to someone?
You know, those commanders are the nobility. Medieval commanders commanded troops because they were of superior rank, not because they could do the job better.

Of course, as a king I'd always like to place my most loyal vassal on top of the feudal pyramid to keep the more "reluctant" part of the nobility in line and actually make them do what I want. ;)


[EDIT: corrections]