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iisbroke

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Dec 13, 2013
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I've been thinking about doing a mini game on the side. My previous attempt went down in flames because no one signed up at all. I have major game going on at the moment so not going to make this game as intense or time consuming from a GM stand point. I will see if people in the thread can make it fun, I also want to make it unique to all the other games and their genres that are out right now. Inspiration comes from both spore and mainly the Black & White game series. Which are essentially games you play god in.

How would you all feel about an IC driven game were you play as a deity and your job is to collect as many worshipers as possible, by any means necessary. Once we're all done gathering our followers and assets the final battle for dominance of the planet begins. Heck I'll even allow you change things up on the planet, like cause natural disasters, or super natural disasters. Make your worhsipers exterminate any who don't follow you, just have an effective message to draw people in, or other.

Its a rough sketch but if people feel it is interesting we can discuss it to formulate an interesting/ unique game.
 
Eh, why not.
 
I don't see why not.
 
your apathy gives me hope ;_;. But really thanks for being willing but you can also offer suggestions.
 
Maybe organize it into eras. Ancient, Classical, and maybe one or two others? If your god is doing poorly, you can come in as a new religion, like Christianity or Islam IRL.
 
That's a good idea. What do you think of having there be different god types to choose from, or religion types to use?
EXAMPLE:
Diety Types: Anthropomorphic (some sort of human like form), Animalistic (non human form), Formless (no known form like God in Abrahamic religions), Elemental (embodiment of an aspect of nature or element itself such as in animist beliefs). [Not sure what little stats they would all give yet though]

Religion Types: Proselytic (Actively converts so would acquires followers faster), Ethnic (only people of that group are of religion, but immune to conversion attempts).
Religion Forms: Monotheistic (less starting assets for gathering followers but more powerful at final battle?), Polytheistic (maybe make you less powerful in final fight but have more assets to use until then?).
 
I think Poly should be easier to convert between Poly, and Mono easier to convert between Mono.

For instance, it is harder to convert somebody from Pagan Greek to Christian than from Celtic to Norse.
 
I think Poly should be easier to convert between Poly, and Mono easier to convert between Mono.

For instance, it is harder to convert somebody from Pagan Greek to Christian than from Celtic to Norse.

I like this idea

That's a good idea. What do you think of having there be different god types to choose from, or religion types to use?
EXAMPLE:
Diety Types: Anthropomorphic (some sort of human like form), Animalistic (non human form), Formless (no known form like God in Abrahamic religions), Elemental (embodiment of an aspect of nature or element itself such as in animist beliefs). [Not sure what little stats they would all give yet though]

Religion Types: Proselytic (Actively converts so would acquires followers faster), Ethnic (only people of that group are of religion, but immune to conversion attempts).
Religion Forms: Monotheistic (less starting assets for gathering followers but more powerful at final battle?), Polytheistic (maybe make you less powerful in final fight but have more assets to use until then?).

I feel like ethnic shouldn't be immune but they should be quite resistant to conversion, especially if the ethnic group isn't under threat and is independent (not sure how in depth you plan to get with the politics of the human world).

Also, thoughts for abilities for anthropomorphic/animalist/formless/elemental. I feel like elemental gods should start out with a bonus to doing stuff with their element (e.g. a water god creating a river for his followers or something like that) but a slight malus to other things. Not sure about the other types though. Perhaps formless start out slightly stronger but have a harder time gaining followers (The people have a hard time believing in a god without a physical form?) Okay that sounds silly, I'll post again if I think of anything better for the other types.
 
So, as in real life, an ethnic religion which is monotheistic, but surrounded by pagans (Judaism, in this example) would take a lot of energy to convert to the Pagan, foreign religion.
 
I like this idea



I feel like ethnic shouldn't be immune but they should be quite resistant to conversion, especially if the ethnic group isn't under threat and is independent (not sure how in depth you plan to get with the politics of the human world).

Also, thoughts for abilities for anthropomorphic/animalist/formless/elemental. I feel like elemental gods should start out with a bonus to doing stuff with their element (e.g. a water god creating a river for his followers or something like that) but a slight malus to other things. Not sure about the other types though. Perhaps formless start out slightly stronger but have a harder time gaining followers (The people have a hard time believing in a god without a physical form?) Okay that sounds silly, I'll post again if I think of anything better for the other types.
Animalist are able to introduce animals, obviously, maybe a single trait associated with that animal; such as a bull and farming bonus? I'd think that Monotheistic can do a smaller variety of things, but are more effective at the things they do. Formless could have a conversion bonus, being spiritually based, but be much less effective at changing the environment? Anthropomorphic can influence the actions of their people more directly?
 
How about this, a formless god has difficulty gaining followers, but if he loses all of his followers, he has an option to reappear in the shadows after a certain amount of time. Thus, its nearly impossible to completely get rid of Formless deities.
 
So, as in real life, an ethnic religion which is monotheistic, but surrounded by pagans (Judaism, in this example) would take a lot of energy to convert to the Pagan, foreign religion.

That's the thought process. Probably need to come up with some simple stats for people to try and acquire. Like everything is based on power for the final battle but worshipers help build up your power until then. Could probably also allow either converting or attacking another player's worshipers to weaken them and strengthen you, but with a chance to backfire.
 
What about alliances only being formed between polytheistic deities? Power could then be shared between the two.
 
What about alliances only being formed between polytheistic deities? Power could then be shared between the two.

And have that not be possible with Monotheistic deities cause there can be only be one of them? Sounds cool my next post will compile what we've come up with so far.
 
Goal is to collect Power which amount will be determined by a roll. You can do this by doing an individual power roll (something to expand domain or influence), or gather worshipers with a religion. Whorshipers will slowly increase in number over time but it is best to help increase them because losing them puts you out of game until final fight. Once the final battle begins your worshipers will be converted into power. Power will help with your rolls during the final fight, so someone with a lot of power will get onl moderate and up, while a weaker deity gets moderate and below rolls.


Deity Types:

Anthropomorphic - Easier to change environment. Can gather followers faster.

Animalistic - Easier to make new life forms for to draw followers to, living idols to worship. Creatures can add to power directly as things to use in final battle.

Formless - Harder to change environment. Has difficulty gaining followers, but upon losing followers can reappear elsewhere after a 1-2 turns.

Elemental - bonus to rolls dealing with their element. Weaker rolls on things not dealing with their element.

Religion Types:

Proslytic - Easier to convert spread religion. More susceptible to conversion themselves.

Ethnic - More resistant to conversion. Harder to spread religion to others.

Religion Forms:

Polytheistic - Can form alliances with other polytheistic deities. Less powerful individually.

Monotheistic - Can't ally with other deities. Very powerful on their own.
 
The sneak god whom will devour the world!!!
 
As Rovsea suggested there should be segments in the game, different eras the deities go through. This is currently what I have in mind. I wanted for each era to have its own flare but the amount will most likely be cut down significantly as well.

Eras:
Creation: 2 Turns (Players build their domains and first assets to their power in this stage).

Eden: 1 Turn (Players expand assets by making supernatural servants for themselves.)

Mortals: 1 (Worshipers are introduced. Can start formulating religions and continue expanding assets)

Stone Age: 2 (Worshipers. Domain expansion stops. Can still create beings to serve.)

Agricultural Revolution: 1 Turns (Base worshiper numbers increase exponentially from now on.)

Antiquity: 3 Turns (Being production stops. worshiper amount doubles each turn.)

Dark Ages: 1 Turn (each player loses 1/5 - 1/3 of all worshipers.)

Age of Chivalry: 1 Turn (each player will have a heresy roll if it happens it will divide their worshipers by a random ratio)

Age of Gunpowder: 1 Turn (ethnic religions gain more worshipers.)

Age of Enlightenment: 1 Turn (conversion is made harder)

Age of Imperialism: 1 Turn (Conversion is much easier this turn.)

Industrial Revolution: 1 Turn (Worshiper amounts double.)

Great Powers Age: 1 Turn (lose any where from 1/16 - 1/8 of worshipers due to world wide wars.)

Digital Revolution: 1 Turn (conversion is much easier, but worshipers won in a roll can also be divided up into heresy.)

Space Age: 1 Turn (gather worshipers)

Collapse of Civilization: 1 Turn(Being Production starts again.)

Final Age: 2 Turns (Can expand domain assets and make more beings once again.)

Apocalypse: However long it takes (All Worshipers and Assets are converted into power and final confrontation begins.)
 
Formless still seems underpowered in my opinion. What if they had a bonus to supernatural servants?