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Todie

Doer of things and stuff in the videogame
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Mar 9, 2018
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Problem:

Inflation of country powerbase sum
  • The fact that every job gives +2 power base ends up watering down the importance of family prestige:
    • The more governorships and deployed tribunes you have...
      • The more inflated the sum of powerbase becomes...
      • Crowding out the importance of:
        • Family prestige
        • Holdings
        • Veterans
        • Commanded cohorts

The problem examined and discussed more closely here:

Suggestion:

Reduce the minimum power base from jobs.
Either:​
  • Make the value scale with the number of total jobs
  • Reduce the value from 2 to 0.5 or less, while adjusting affected parameters

Example mod:

I have made a mod to illustrate this change.

In the mod, the following values were changed in 00_defines:

Code:
NPowerBase = {
    FROM_TITLE = 0.5                    #### Default 2
    LOYAL_VETERANS = 15            #### Deafault 5
    GOVERNOR_POP = 75             #### Deafault 70
    RULER_POP = 25                      #### Deafault 20
}

In addition, the mod changes a number of events and schemes that seek for targets over 1 powerbase or over 5 "title importance"
Code:
power_base >= 1_percent_power_base_country_svalue ### default >=1
This variable is defined as 0.5% of total powerbase (total_power_base with divide = 200)

The only change of intended significance in this mod is the baseline powerbase per job being changed from 2 to 0.5. This results in a significant reduction in powerbase sum inflation as countries grow.

mod link:

paradox launcher (recomended for anyone having trouble having steam workshop mods load or show uo in launcher, due to onedrive or something)

for reference, load the AI-only savegame or any game with and without the mod, and look at the difference in powerbase sum for the large countries. The mod reduces Seleukids powerbase sum by 14% in this example
 

Attachments

  • 562.5.10 - Seleukid Empire test.rome
    102,9 MB · Views: 0
Last edited:
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Reactions:
More comprehensive and far-reaching mod here, buikding on the same idea: