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Akkilas

Corporal
52 Badges
Aug 18, 2010
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I'm trying to add a minister in place of an existing one, but I don't want to replace the existing minister's entry. But unless I do just that, it defaults to the former existing minister. It works with the others, just not the Chief of Army and Chief of Navy for some reason.

Here's part of my scenario file...
headofstate = { type = 9 id = 5239 }
headofgovernment = { type = 9 id = 5002 }
foreignminister = { type = 9 id = 5003 }
armamentminister = { type = 9 id = 5004 }
ministerofsecurity = { type = 9 id = 5005 }
ministerofintelligence = { type = 9 id = 5006 }
chiefofstaff = { type = 9 id = 5007 }
chiefofarmy = { type = 9 id = 5008 }
chiefofnavy = { type = 9 id = 5240 }
chiefofair = { type = 9 id = 5010 }

...and my ministers file
5239;Head of State;Sacial Fredzkoff;36;PA;Stern Imperialist;High;Fredzkoff;x
5240;Chief of Navy;Kofferov Sineford;36;PA;Base Control Doctrine;Very High;Sineford;x

As for another example..
3185;Head of State;Julius Cagnazzo;36;FA;Stern Imperialist;Very High;Cagnazzo;x
3186;Head of Government;Julius Cagnazzo;36;FA;Silent Workhorse;Very High;Cagnazzo;x
3187;Minister of Armament;Julius Cagnazzo;36;FA;Resource Industrialist;Very High;Cagnazzo;x
3188;Head of Military Intelligence;Julius Cagnazzo;36;FA;Technical Specialist;Very High;Cagnazzo;x
3189;Chief of Staff;Julius Cagnazzo;36;FA;School of Psychology;Very High;Cagnazzo;x
3190;Chief of Army;Julius Cagnazzo;36;FA;Armoured Spearhead Doctrine;Very High;Cagnazzo;x

headofstate = { type = 9 id = 3185 }
headofgovernment = { type = 9 id = 3186 }
foreignminister = { type = 9 id = 3003 }
armamentminister = { type = 9 id = 3187 }
ministerofsecurity = { type = 9 id = 3005 }
ministerofintelligence = { type = 9 id = 3188 }
chiefofstaff = { type = 9 id = 3189 }
chiefofarmy = { type = 9 id = 3190 }
chiefofnavy = { type = 9 id = 3009 }
chiefofair = { type = 9 id = 3010 }

...with this one, all of them work except for the Chief of Army.

Hope someone can help.
 
Also, I'm having this happen with tech teams as well. Didn't mention it in my last post because I thought I had fixed it (I apparently forgot to enter the teams' names) but they still don't appear in the pool.

Do I need to edit something in addition to the Teams file?
 
I'm trying to add a minister in place of an existing one, but I don't want to replace the existing minister's entry.

If you want to keep a copy of the old minister entry simply make a copy of this entry and put a '#' at the beginning of its line. The game ignores everything in a line which is written behind a '#', e.g. your remarks. But imho it seems to be better that you better use a mod enabler like JSGME to install your modded files instead of directly fiddling with your installed files. If anything goes wrong you'll have to reinstall your game which can easily be avoided by using a mod enabler. ;)
 
Also, I'm having this happen with tech teams as well. Didn't mention it in my last post because I thought I had fixed it (I apparently forgot to enter the teams' names) but they still don't appear in the pool.

Do I need to edit something in addition to the Teams file?

Just to be sure: you did start a new game?
 
Yes I've been starting a new game to see if my changes worked, and don't worry, I've backed up all the files I'm tinkering with.

The idea is that I'm trying to add a new minister, but have him already be in office or be a replacement for an existing minister at the start of the game. But some of them won't be there unless I go and replace the former's entry with the new one. I feel there's some other inner workings here that I'm unaware of, since it can't be that the game isn't loading the new ministers because it doesn't feel like it.

The difference with the tech teams is that they don't appear, at all. I have to replace an existing one in order to get them in the pool.

EDIT: Nevermind, I've figured it out. Turns out I forgot to add a blank line beneath the last entry.
 
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