• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TurtleShroom

Censor
72 Badges
Dec 8, 2013
1.799
524
fanon.clubpenguinwiki.info
  • Europa Universalis IV: Res Publica
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Distant Stars
  • Surviving Mars
  • Europa Universalis IV: Dharma Pre-order
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Good afternoon.

Looking through the code and playing out a game where I started as a Tudbury count under New Ghis (the backstory being he was a brother of the canonical Tudbury who was enslaved but earned his freedom and the County of Ghaen in war), I realized a few instances where things or features that should have been present were not.

Below, I'll try and list some small, minor changes that could be implemented quickly and easily to make the Mod even better.

  1. The Brindleman Dark Gods religion is not set with the "CAN_USUALLY_EAT_PEOPLE" Scripted Trigger. This is in spite of the fact that the Brindleman Culture can do so. Why is this a big deal? It is because the religion, and canon, specifically state that worshippers of the Dark Gods can and do commit ritual, and practical, cannibalism of both each other and of men.
  2. The Brindleman Dark Gods cannot commit human sacrifice like the Fish Gods, Black Goats, Aztecs, and Wildlings can. This is in spite of the fact that they can, and do, commit human sacrifice in both canon and the religion's description.
  3. The Thousand Islands and their Fish Gods continue to be spectacularly absent from the Mod. That was, and is, one of my least favorite "improvements" to the Mod.
  4. The Learning Focus (Scholarship) gives youthe Astronomer Trait pretty much regardless of what you do. What's the point of taking the Necrinomicon tree if it doesn't do anything different? I suggest that the Necronomicon tree give you something besides Astronomer. Guaranteeing the Mystic Trait might be too OP, but something needs to take its place.
  5. The Warlocks continue to lack the House of the Undying as their religious head. It is is an explicitly canonical note that the Undying Ones are the spiritual leaders of Qaarth and the Warlocks religion. In spite of this, the Warlocks continue to lack a religious head!
  6. The Sunset Empire continues to experience the bug where its Emperor does not marry or have kids. I've seen this in every game I play, and it's annoying to watch the Sunset Empire go to a normal Stark. It is my opinion that the Sunset Emperor should start with a wife and four kids.
  7. Aztec Pagan Holy Sites should be rearranged to make more sense. I found one in Yi fasting Ti, for crying out loud! I would suggest tying three of them to Westoros and the other two to places where the largest human sacrifices are performed, such as Qohor's Black Goat zone.
  8. Harrenhal doesn't have its flavor or Buildings if you start at the Aegon's Conquest date, where he tries to unite Westoros. Both pre-Aegon Harrenal and a rebuilt Harrenhal should have the highest tier castle available to them and more representations of the sheer size and scope of the castle. For some reason, in my game, the "Harrenhal" Building is enabled on the castle, but it is still there.
  9. There should be some way or mechanic to become Fire-Obsessed and a Mystic besides the Citadel.
  10. Any ruler residing on Westoros should count as "historically using Maesters", because the game is already coded to require Maesters if you live in Westoros. Why wouldn't this logically be extended? The Maesters don't care about religion or custom to the degree of other groups.

What do you think? I believe these additions would make the Mod even better and, in some cases, more accurate to the canonical events of the books.



Deus Vult,
-TURTLESHROOM