• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Vladislav

Comrade Imperator
57 Badges
Jul 27, 2006
1.989
67
  • Tyranny: Archon Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis III: Collection
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
In the games.txt file of the events folder, there are a couple events:

Code:
# Games in Gods Honour
country_event = {

	id = 2090
	
	trigger = {
		any_province = { has_building = arena }
		not = { stability = 3 }
		stability = 0
		religion = judaism
		war = no
	}
That's fine, if Judea builds an arena and decides to feed some Romans to lions, that's fine. But the next listed event:

Code:
# Games to Honour [B]Ahura Mazda[/B]
country_event = {

	id = 2091
	
	trigger = {
		any_province = { has_building = arena }
		not = { stability = 3 }
		stability = 0
		[B]religion = judaism[/B]
		war = no
I think someone meant to type "zoroaster." :p
 
Upvote 0