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Einar Matveinen

Lost in filesystem
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Sep 5, 2002
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I've found some inconsistencies in the mercenaries event file. For example:

The Basque Knives Company
tech_prov = 132

province 132 is Auxerre, Auxerre isn't a basque province, the home province of this company should be Navarra, shouldn't they?

The Friesland Longspear Company
tech_prov = 64
culture = dutch

province 64 is Gwynedd, the culture of the company is dutch, the same...

The Swiss Guard Company
tech_prov = 64
culture = dutch

The same, swiss from Gwynedd?. Swiss-dutch?.

Tartar and turkish mercenaries for ortodox kingdoms don't have a home province, i think this is because their nomad cultures.
 
Navarra = 152, for basque
Schwyz = 245, for swiss
Holland = 80, for dutch

EDIT: Also, I guess the swiss regiment could be german instead of dutch. Both have same sprite and provinces of Switzerland are german in the game.
 
I'll correct the file and i could send it to havard or other administrator for including it in future patches. There are antoher mistake, i think:

The Chevalier Errants of Bayern:
tech_prov = 252
culture = german

province 252 is Ulm, Ulm is a province of the duchy of SWAB (Schwaben), the correct should be a province of duchy of bayern (BAVA), Oberbayern or Niederbayern.

The Franconian Brothers Company
tech_prov = 255
culture = german

province 255 is Thüringen from the duchy of Thüringen, the correct province should be 254 franken of the duchy of franken (franconia).

For The Frieslander Longspear Company i choose Frisia instead of holland.

So the changes will be:

Navarra = 152, for basque, culture basque.
Schwyz = 245, for swiss, culture german.
Frisia = 84, for dutch, culture dutch.
Niederbayern = 361, german, culture german, bavarian.
franken = 254, german, culture german, franconian.

Ok?
 
I see in the mercenaries file that The Turkish Steppe Company and The Tartar Free Corps don't have a "home province". If i hire them will they appear with level 0 techs?...

I could add a pair of "home provinces" for these corps. For example:

The Turkish Steppe Company
tech_prov = 629
culture = turkish

province 629 is Turkmen

The Tartar Free Corps
tech_prov = 597
culture = cuman

province 597 is Azov

What do you think about this changes?
 
Modified and corrected mercenary_events.txt file:

Code:
#############################
# The Welsh Bowmen Company  #
############################# 

character_event = {
	id = 1202
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
		
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment
				tech_prov = 64
				culture = welsh
				strength = {
					archers = 300				
				}
			}
		}

	action_b = {#No we don't need them!
	}
}
##################################
# The Highland Claymore Company  #
################################## 

character_event = {
	id = 1203
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
		
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 40
				culture = scottish
				strength = {
					heavy_inf = 300				
				}
			}
		}

	action_b = {#No we don't need them!
	}
}
###############################
# The Green Harper's Company  #
############################### 

character_event = {
	id = 1204
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
		
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 7
				culture = irish
				strength = {
					heavy_inf = 100	
					archers = 100
					militia = 100			
				}
			}
		}

	action_b = {#No we don't need them!
	}
}
########################
# The Catalan Company  #
######################## 

character_event = {
	id = 1205
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 3000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
		
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -3000 }
		effect = { 	type = add_regiment 
				tech_prov = 204
				culture = catalan
				strength = {
					heavy_cav = 100
					light_cav = 100
					heavy_inf = 100
					archers = 50
					pikemen = 50				
				}
		}

	}

	action_b = {#No we don't need them!
	}
}
#########################
# The Milanese Company  #
######################### 

character_event = {
	id = 1206
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 3000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
		
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -3000 }
		effect = { 	type = add_regiment 
				tech_prov = 235
				culture = italian
				strength = {
					heavy_cav = 50
					light_cav = 50
					heavy_inf = 100
					archers = 100
					pikemen = 100				
				}
			}
		}

	action_b = {#No we don't need them!
	}
}
####################################
# The Blades of the North Company  #
#################################### 

character_event = {
	id = 1207
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
		
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 290
				culture = swedish
				strength = {
					heavy_inf = 300				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
############################
# The Ice Fjorder Company  #
############################ 

character_event = {
	id = 1208
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}

	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 274
				culture = norwegian
				strength = {
					heavy_inf = 200	
					archers = 50
					militia = 50			
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
################################
# The Jutland Raiders Company  #
################################ 

character_event = {
	id = 1209
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 267
				culture = danish
				strength = {
					heavy_inf = 150	
					light_cav = 50
					archers = 50
					militia = 50			
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
###################################
# The Napolitan Brothers Company  #
################################### 

character_event = {
	id = 1210
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 3000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
		
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -3000 }
		effect = { 	type = add_regiment 
				tech_prov = 336
				culture = italian
				strength = {
					heavy_inf = 200
					archers = 100
					pikemen = 100				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
##############################
# The Basque Knives Company  #
##############################

character_event = {
	id = 1211
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 152
				culture = basque
				strength = {
					archers = 100
					militia = 100				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
#######################################
# The Chevalier Errants of Champagne  #
####################################### 

character_event = {
	id = 1212
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = year value = 1150 }
		condition = { type = prestige value = 150 }
		condition = { type = gold value = 5000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -5000 }
		effect = { 	type = add_regiment 
				tech_prov = 129
				culture = frankish
				strength = {
					heavy_cav = 300
					light_cav = 300
					heavy_inf = 100				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
#######################################
# The Chevalier Errants of Languedoc  #
####################################### 

character_event = {
	id = 1213
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = year value = 1150 }
		condition = { type = prestige value = 150 }
		condition = { type = gold value = 5000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -5000 }
		effect = { 	type = add_regiment 
				tech_prov = 220
				culture = frankish
				strength = {
					heavy_cav = 300
					light_cav = 300
					heavy_inf = 100				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
#######################################
# The Chevalier Errants of Gascogne   #
####################################### 

character_event = {
	id = 1214
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = year value = 1150 }
		condition = { type = prestige value = 150 }
		condition = { type = gold value = 5000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -5000 }
		effect = { 	type = add_regiment 
				tech_prov = 149
				culture = frankish
				strength = {
					heavy_cav = 300
					light_cav = 300
					heavy_inf = 100				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
#######################################
# The Chevalier Errants of Bayern     #
####################################### 

character_event = {
	id = 1215
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = year value = 1150 }
		condition = { type = prestige value = 150 }
		condition = { type = gold value = 5000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -5000 }
		effect = { 	type = add_regiment 
				tech_prov = 361
				culture = german
				strength = {
					heavy_cav = 300
					light_cav = 300
					heavy_inf = 100				
				}
			}
	}

	action_b = {#No we don't need them!
	}
}
#######################################
# The Chevalier Errants of York       #
####################################### 

character_event = {
	id = 1216
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = year value = 1150 }
		condition = { type = prestige value = 150 }
		condition = { type = gold value = 5000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -5000 }
		effect = { 	type = add_regiment 
				tech_prov = 57
				culture = english
				strength = {
					heavy_cav = 300
					light_cav = 300
					heavy_inf = 100				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
##############################
# The Dead Oak Rogue Company #
##############################

character_event = {
	id = 1217
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 600

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 62
				culture = english
				strength = {
					archers = 100
					militia = 100
					heavy_inf = 50
					pikemen = 50				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
###################################
# The Franconian Brothers Company #
###################################

character_event = {
	id = 1218
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 1200

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 254
				culture = german
				strength = {
					archers = 100
					militia = 100
					heavy_inf = 50
					pikemen = 50				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
################################
# The Croatian Smasher Company #
################################

character_event = {
	id = 1219
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 1200

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 461
				culture = south_slavic
				strength = {
					heavy_inf = 150
					pikemen = 50				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
######################################
# The Frieslander Longspear Company  #
###################################### 

character_event = {
	id = 1220
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 1200

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 84
				culture = dutch
				strength = {
					heavy_inf = 100	
					pikemen = 100
					militia = 100			
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
############################
# The Swiss Guard Company  #
############################

character_event = {
	id = 1221
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = year value = 1150 }
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 5000 }
		condition = { type = religion value = catholic }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 1200

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -5000 }
		effect = { 	type = add_regiment 
				tech_prov = 245
				culture = german
				strength = {
					heavy_inf = 250	
					pikemen = 500
					militia = 250			
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
###########################################################

######################
# The Vaeringa Guard #
######################

character_event = {
	id = 1222
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 5000 }
		condition = { type = religion value = orthodox }
		condition = { type = is_independent }
	}

	mean_time_to_happen = {
		months = 240

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -5000 }
		effect = { 	type = add_regiment 
				tech_prov = 290
				culture = norse
				strength = {
					heavy_inf = 500	
					pikemen = 250
					militia = 250			
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
#########################
# The Tartar Free Corps #
#########################

character_event = {
	id = 1223
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = orthodox }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 240

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 597
				culture = cuman
				strength = {
					light_cav = 200				
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
##############################
# The Turkish Steppe Company #
##############################

character_event = {
	id = 1224
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 2000 }
		condition = { type = religion value = orthodox }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 240

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -2000 }
		effect = { 	type = add_regiment 
				tech_prov = 629
				culture = turkish
				strength = {
					light_cav = 100	
					archer_cav = 200			
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
###############################
# The Bulgarian Eagle Company #
###############################

character_event = {
	id = 1225
	
	picture = "event_mercenaries"
	
	trigger = { 
		condition = { type = prestige value = 100 }
		condition = { type = gold value = 3000 }
		condition = { type = religion value = orthodox }
		condition = { 
			type = or 
			condition = {
				type = is_independent
			}
			condition = {
				type = is_vassal
			}
		}
	}

	mean_time_to_happen = {
		months = 240

		modifier = { 
		}
	}

	action_a = {#Let us hire them!
		effect = { type = gold value = -3000 }
		effect = { 	type = add_regiment 
				tech_prov = 498
				culture = south_slavic
				strength = {
					light_cav = 50	
					heavy_inf = 100	
					militia = 250		
				}
		}
	}

	action_b = {#No we don't need them!
	}
}
 
Last edited:
I have not looked at the provinces mentioned but what you have to consider is which province in the area is the capital of a duchy or kingdom. This is where the tech is likely to be the highest. Mercenaries are bad enough in the game without making their tech province a backwater where nothing is discovered.

The fact that Gwynedd is the tech province for a Friesland Spear Company may not be an error. Originally there was going to be a cultural advantage for certain techs and the mercs seem to have their tech provinces based on where some of these techs would have been the highest (if the original plan had been implemented). So yeah, Gwynedd may be an error because the Welsh spearmen do not have a cultural advantage in spear technology as originally planned but that does not mean that it is necessarily wrong.

Probably the tech provinces need to be the capitals of countries which is where the tech is usually the highest. Of course, it really depends on what the AI is researching as to how high the tech is in any one field. You could set the tech of the of the Irish Drinking Company to Paris, but if the French are not researching drinking then the Irish are useless. Well, that is a bad example because the Irish would drink anyway and they are useless - but you get the idea.





:)


EDIT: THis is not really a bug so I will move this discussion to the scenario and mod forum.
 
Sonny said:
EDIT: THis is not really a bug so I will move this discussion to the scenario and mod forum.

Yes, The "home province" of a mercenaries company doesn't affect the outcome of a gameplay, but the fact is that british provinces and welsh provinces are nearly always underdeveloped and when you hire a mercenaries company you pay 2000 or 5000 for average or less average troops. The quality of mercenaries should be improved. The quality and in some cases the number of troops.

Sonny said:
Probably the tech provinces need to be the capitals of countries which is where the tech is usually the highest. Of course, it really depends on what the AI is researching as to how high the tech is in any one field.

I don't think like you, in my game, my capital province is León (Spain) but i've provinces more developed than my capital for the technology spread. The development of the provinces doesn't depend on capitals, it is different in all individual games.
 
Einar Matveinen said:
Yes, The "home province" of a mercenaries company doesn't affect the outcome of a gameplay, but the fact is that british provinces and welsh provinces are nearly always underdeveloped and when you hire a mercenaries company you pay 2000 or 5000 for average or less average troops. The quality of mercenaries should be improved. The quality and in some cases the number of troops.



I don't think like you, in my game, my capital province is León (Spain) but i've provinces more developed than my capital for the technology spread. The development of the provinces doesn't depend on capitals, it is different in all individual games.


The fact that you are adjacent to Muslim provinces with rather high tech means the spread of technology does not necessarily come as much from your capital as from nearbyb Muslim provinces. Adding tech spread to the process means that you might want to make the tech province for some of the mercs in capitals of Muslim countries.

I agree the mercenaries are not a good deal. By the time you can afford them you seldom need them and for "professional" soldiers they are often understrength in tech as well as manpower. My opinion is that you should not have events to get mercs but be able to send your marshal out to look for some and have his success/failure (and maybe the quality of the mercs) depend on the marshal's skill. But that is just how I would like to see it done.

:)
 
Sonny said:
I agree the mercenaries are not a good deal. By the time you can afford them you seldom need them and for "professional" soldiers they are often understrength in tech as well as manpower. My opinion is that you should not have events to get mercs but be able to send your marshal out to look for some and have his success/failure (and maybe the quality of the mercs) depend on the marshal's skill. But that is just how I would like to see it done.
:)

Yes, the way the mercenaries are implemented in the game isn't the best, maybe adding more troops to the mercenaries companies could be a solution because i think Paradox won't make radical changes to the mercenaries system...
 
Einar Matveinen said:
Yes, the way the mercenaries are implemented in the game isn't the best, maybe adding more troops to the mercenaries companies could be a solution because i think Paradox won't make radical changes to the mercenaries system...


Maybe by 1.09??? :rofl:

:)