I get that the game classifies them as separate types, CS1 did too, but in reality as long as the track gage is the same, there is no reason why subway cars and trains or honestly even trams can't share a track. Most things use standard gauge anyway unless theres a specific reason not to or the line is super old and they don't want to rip it up. Logistically speaking it would make sense to keep them separated, and the game obviously does, but for short lines or areas its not unheard of for things to share rail, especially if the traffic volume is low and its just to cross a bridge or a narrow valley. For example, I live in a major city. The subways and commuter lines both use standard gauge and third rail. They are kept separate, but mechanically are capable of running together as long as they can fit in each other's tunnels, and in the majority of cases they do. In the 60s or 70s they ordered high speed subway cars for a new super express line (which was delayed 50 years and still isn't finished but thats not the point) and stuck them on the main line of the commuter railroad to test how fast they could get them to go (the majority of it is a straight line, they just had to go full throttle and make sure it reached the speeds on the order form). The national rail (at least in my region, US rail is notoriously underdeveloped) uses a pantograph. There are extremely short sections where the commuter rail runs on the same tracks as the national rail. Those tracks have both third rail and overhead lines. Same in several rail yards, because they house trains from several neighboring jurisdictions. I'm also fairly certain the city just has new cars towed in on the freight lines until they reach the yard or a point that was otherwise electrified, and several of the freight lines share rail with our national rail. It isn't like it doesn't happen. So in the game, for example on the new double decker bridge, there should be no reason why I can't just slap some third rails on it and send subway cars across if I don't have high enough traffic to create a bottleneck. In CS1 you could kinda achieve it by playing around with the asset editor, but even if the asset editor here was done you still shouldn't have to do that.
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