• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

barkardes

Corporal
3 Badges
Oct 7, 2011
37
30
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
Firstly, I want to state that your mod is awesome.Thanks for your outstanding work.
I know it's impossible to reflect Moat Cailin like books.But It doesn't feel like having Moat Cailin is an advantage.Because enemy armies can skip there.I saw there was a Moat Cailin terrain.But I lost a battle of 15.000 vs 25.000 there.There was a statement in book about 100 archers could resist an army in the books(it's impossible to stop them because of mechanics).I think something should be done.That's my opinion.
 
I thought something like the events when defending on The Wall would be a good way to reflect this... Likewise for The Eyrie (Bloody Gate as well?? but maybe less effective)
 
There are events when defending the Wall? :eek:

I was of the same opinion with Moat Cailin. Needs either defensive bonus for defenders or strong offensive penalties if attacking from the south. I also thought there should be more of a penalty when attacking from north of the Wall than the current river penalty that exists.
 
I haven't played GoT in a while, but what kind of terrain is Moat Cailin ? You could change it to Mountain terrain to increase the defensive bonus, but it'd work in either direction though. Another alternative is to add a "wall" building to Moat Cailin to really boost it's defensive properties..if Roose had to take a boat around Moat Cailin, that should mean it's extraordinarily difficult to attack it.
 
True it is falling apart being an "Ancient fortress" but the land around it is still very much swamp and marsh which makes it really tough for armies to march through. Moat Cailin can still technically be fortified and used, as was evidence when Ramsay Snow sent Theon Greyjoy into Moat Cailin to speak with the Iron Born which were holding it. Moat Cailin was strategic when the Andals invaded Westeros and essentially pushed the First Men and Children of the Forest north. The Andals could never get past Moat Cailin and this is why the North still worships the Old Gods and everything from The Neck south is Faith of the Seven.

I don't think armies should be stopped from marching north through Moat Cailin as the Kings Road does go through there, but they should have a hard time and slow for moving through it. At most it should get a defender bonus which it currently does not, much like hill or mountainous terrain defense.
 
@Kiwisfly13
I have never played as night's watch(excepting Jon Snow) or never besieged Eyrie.I will try them and see their efficiency.
@Viado Seltru
I think in that way.Is it possible to make the terrain bonus affect attacker from south but not north?
@Urzhail64
Moat Cailin has a special terrain called Moat Cailin. I thought I could won a battle with 10000 vs 30000 at least.But I lost 15.000 vs 25.000.So, it's not really efficient.There is also a huge castle defence bonus.That doesn't really make too much difference because enemy army can skip through it.
 
moat cailin has a bottleneck chance of 90%(or something like that) which means that if you get it, you can kill loads of troops if you hold your ground.
 
Could Moat Cailin be made possible to bypass from the north but not from the south, using the channel mechanic?

Why do you think that Moat Cailin is ineffective if being attacked from the north?
It's the marsh terrain and natural choke point that give it such a huge force multiplier, it's not like with the Wall where the defense is specfic to one direction.
Ramsay was attacking from the north and the reason he sent Theon in was because he didn't want to risk attacking the garrison of a few hundred.
 
Why do you think that Moat Cailin is ineffective if being attacked from the north?
It's the marsh terrain and natural choke point that give it such a huge force multiplier, it's not like with the Wall where the defense is specfic to one direction.
Ramsay was attacking from the north and the reason he sent Theon in was because he didn't want to risk attacking the garrison of a few hundred.

Good point. How about somehow granting the effect of the "Battlefield Terrain Master" trait on the owner of Moat Cailin which grants him the "Narrow Flank" effect and those allied to him..defending in Moat Cailin ? It could be put in one of the buildings for Moat Cailin as a permanent bonus for anyone defending it. It would be tied to the province, and will have no effect anywhere else.