
Steam Workshop::[3.12] The Storm Cluster
The Storm Cluster is a non-threatening mid-game crisis created for #MODJAM2022, intended to offer some exploration later in the game than normal. Several new wormholes will form during a galactic space storm, leading to an extra-galactic system cluster encased entirely within one massive nebula. Unique vanilla and DLC systems, including ruined megastructures and guardians, have a chance to be found in the Storm Cluster if they aren't already present in the galaxy. These unsurveyed systems also offer another chance to get anomalies to the first empires to reach them.
This mod does not require any DLC, but the more DLC you have the more non-generic systems will be available to appear.
Note: Due to scripting limitations, new graphics for the new nebula won't appear on the galactic map unless you reload the game or use the
reload_graphical_map
console command.Compatibility
If adding this mod to a game that's already in progress, use the
effect enable_storm_cluster = yes
console command to allow it to fire. (effect disable_storm_cluster = yes
will prevent it from firing.)Overwrites:
- common/
- component_templates/00_weapons_critters_cloud.txt: Modified to add Storm Cloud Lightning as an upgrade to Cloud Lighting. (The file contains no other components)
- game_rules
- can_enter_system_by_jump: Modified to prevent ships from jumping into Storm Cluster systems during a space storm.
- events/
- fallen_empires_awakening.1: Modified to prevent the Deep Sleepers from awakening.
- galactic_features.403: Modified to prevent the galactic space storm from ending until about 10 years after the Storm Cluster appears.
Patch notes for The Storm Cluster v1.11
Improvements:
- Added a thumbnail by FirePrince.
- Added non-English localization files.
- Added a new icon for the New Wormhole notification.
- Added a tooltip to the Subspace Emergence Aftermath event explaining how to make the nebula graphics appear on the galaxy map.
- The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods.
- Storm Cluster contents:
- Guaranteed features which will spawn in random Storm Cluster systems:
- An abandoned gateway.
- A primitive civilization.
- (Distant Stars) A broken machine world with a living metal deposit.
- (Distant Stars) If the L-Cluster is enabled but hasn't been opened yet, it may contain an L-Gate and nanite deposit. Requires the Storm Cluster to naturally spawn a black hole system besides Cyclocus.
- (Utopia) A shrouded world with a 3 Zro deposit.
- Three out of five predefined colonizable planets:
- Storm World: An Alpine, Continental, or Tropical world with the Wild Storms and Hazardous Weather modifiers, and many Tempestuous Mountain features.
- Danger Zone: A planet with the Wild Storms, Hostile Fauna, and Unstable Tectonics modifiers, giving it a total of +20% all research, -25% habitability, and -15% happiness (if not terraformed).
- Motherlode: A planet with the Asteroid Impacts, Asteroid Belt, and High Quality Minerals modifiers for a total of +30% minerals from jobs, -5% habitability, and +9 max mining districts.
- Snowfort: An Arctic world filled to the brim with Massive Glaciers.
- (Overlord) A relic world with a ruined orbital ring.
- Two new custom systems are available to spawn in the Storm Cluster:
- An asteroid system with many trade value deposits
- A binary system with three colonizable planets with the Strong Magnetic Fields modifier, which will allow the owner to trigger the bugged Magnetic Miracle colony event by colonizing all of them.
- Added a 10 physics deposit to the Eye of the Storm.
- Terraforming Candidates in the storm cluster can spawn with additional planet modifiers.
- Some special systems are now more valuable when spawned in the Storm Cluster, with more planets and/or additional deposits.
- Guaranteed features which will spawn in random Storm Cluster systems:
- The Eye of the Storm starbase no longer uses shields or autocannons. Defeating it in battle should give you a chance to spawn debris for a tier 5 Cloud Lightning variant and Crystal-Forged Plating.
- Fixed the Space Storm modifier in the Cyclocus system, which was being applied to the star instead of the system (and therefore having no effect).
- The Deep Sleepers no longer automatically destroy the Planetary Shield Generator on their homeworld.
- The Deep Sleepers can no longer be awakened by the War in Heaven.
- The Storm Cluster situation now properly destroys itself when it finishes.
- Receiving the Wormhole Stabilization technology from the Subspace Emergence Aftermath event now also allows you to order ships to explore wormholes even if you haven't had a ship enter a system with a wormhole before.
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