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Moonglow87

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Jan 10, 2010
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Minor Note!!!!!!
ZBeautiful Battles and Reduced Aura Graphics are recommended to use with this mod.

Battles will be broken without ZBeautiful Battles.

This is a mod made by a group of friends, we use this in our MP matches together with:
- ZBeatiful Battles. !!!MUST HAVE, mod will be broken without!!!! Thanks to Blackthorn.
- Reduce Aura Graphics. Recommended!! Thanks to Chondrite.
- Military Power Fix. Because Math is hard!! Thanks to Chihayafuru.
- AI Rebalance. No idea if this is still needed for 1.1.0 :) Thanks to reth.

We are still searching for a proper name :)

What this mod changes

- Ship Class components, Destroyers have a flak area of effect. Cruisers improve fleets and many more.
- New Components, utility slot Tracking Computers, Ship Class Components and more are underway.
- InCombat Shield Regen.
- Evasion/Accuracy Rework + armor plates now reduce evasion!
- Weapon Balance/Rework and armor is more effective
- Combat Computers Firerate and Weapon Damage increase fixed.
- Increase amount of Core Planets to 7.

Ship Class Components
- Corv are now equipped with the Snare Aura *removed the speed penalty. Corvette fleet role is to tackle a fleet and hold them in place.
- Destroyers are now able to equip Cluster Flak Cannons, these cannons deal damage to all ships (strike craft not included) in a small area around the Destroyer. This damage is not stack-able with other Destroyers and are designed against massive fleets.
- Cruisers have now acces to Command Computers module this increases the fleet combat efficiency.
- Battleships can now equip a specific Power Diagnostic System that improves the Battleship Defensive or Offensive ability.

New Components
-Tracking Computers are available after researching advance Combat Computers. These modules increase the Accuracy and Fire Rate of the ship at a massive power cost.
- More modules are in the work.

Evasion Rework
Ships now have a flat Evasion value and armor components reduces evasion as well. All components that increased evasion with a flat value are now changed to multipliers instead.

The evasion multiplier penalty from ships are removed.

Below is an example how evasion is calculated in the mod.
-Corvette base evasion is now at 35% (Yes no more multiplier penalty's) With the latest Thrusters this evasion is increased to 35 x 1.40 (40%) = 49%
-Destroyer = 30% Base
-Cruiser = 20% Base now have increased armor aswell.
-Battleship = 10% Base now have increased armor aswell.


Modules no longer increases Evasion by a flat value:
Thrusters increases evasion by a multiplier
- T1 = 10%, so a Destroyer with 30% base evasion will have 33% evasion with this module
- T2 = 20%, so a Destroyer with 30% base evasion will have 36% evasion with this module
- T3 = 30%, so a Destroyer with 30% base evasion will have 39% evasion with this module
- T4 = 40%, so a Destroyer with 30% base evasion will have 42% evasion with this module
Same for Combat-computer modules

Weapons Rework
Currently using a self made spreadsheet to balance the weapon value's. Could use a bit more help to calculate Ship Shield Regen and Shield HP influence.

- Small weapons have the highest accuracy but the least armor penetration. This makes them more effective against smaller evasive targets. A Small Autocannon is now 50% more effective against a corvette compaired with a Large Autocannon.

- Medium weapons are allround weapons with the second highest accuracy and second highest armor penetration. This makes them average on all targets.

- Large weapons have the lowest accuracy but the highest armor penetration. This weapon is very effective against non evasive high armor targets.

- 100% Armor Penetration is gone for the player
- Laser are now Anti Shield, Larger versions still have armor penetration.
- Kinetic are now Anti Armor and have reduced energy cost.
- Missiles have reduced energy cost.

Game bug fixes
- a lot of Combat Computers stats didn't work at all in the base game see Paradox Topic

Todo:
-Weapon Balance still work in progress.
-More modules.
-Finding a way for aura's to effect strike craft.
-Unique Icons and Tech's for the added modules.
-New Name!

Game File Changes:
- common\component_sets\00_AB_required_sets.txt #only sets added so will work fine with other mods

- common\component_templates\00_AB_new_aura.txt #added new modules will work fine with other mods
- common\component_templates\00_AB_utilities.txt #overwriting this will change Armor Evasion penalty
- common\component_templates\00_AB_critters_all.txt #reduced hp regen modules overwriting that will change that.
- common\component_templates\00_AB_roles.txt #fixed some combat modifiers to ship_modifiers *bug fixes
- common\component_templates\00_AB_utilities_sensors.txt #sensors now increase accuracy by a multiplier
- common\component_templates\00_AB_utilities_shields #Incombat shield regen enabled + reduced regen
- common\component_templates\00_AB_utilities_thrusters #Evasion rework
- common\component_templates\00_AB_weapons_energy # AI tags
- common\component_templates\00_AB_weapons_projectile # AI tags
- common\component_templates\weapon_components.csv # Weapon Values Rework.

-common\ship_sizes\00_ship_sizes.txt #overwriting this will break evasion!!!!!
-common\spaceport_modules\00_spaceport_modules.txt #changed evasion from flat to multiplier changing this will break evasion!!!!

Source Code
 
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