Added the following traits :
Builder - Cost = 3 (Energy 5% , Minerals 10% , Food 5%)
Very Rapid Breeders - Cost = 3 ( Population growth 25%)
Very Slow Breeders - Cost = -3 ( Population growth -25%)
Highly Intelligent - Cost = 3 (Research Engineering 15% Research Society 15% Research Physics 15%)
Horticulturist - Cost =3 (Food +25%)
Bad Farmers - Cost = -2 (Food -15%)
Terrible Farmers - Cost = -3 (Food -25%)
Exceptional Intelligence - Cost 4 (Research Engineering 20% Research Society 20% Research Physics 20%)
Very Weak - Cost -2 (Army Damage -30%)
New Traits :Added on 23 June 2016
Constructor - Cost = 4 (Energy 10% , Minerals 10% , Food 5%)
Architect - Cost = 5 - Cost = 4 (Energy 10% , Minerals 15% , Food 10%)
New Traits :Added on 24 June 2016
Ageless - Cost - 2 (Leaders Lifespan +50 years)
Perennial - Cost - 2 (Leaders Lifespan +75 years)
New Traits :Added on 25 June 2016
Swift Breeders - Cost = 2 ( Population growth 20%)
Sluggish Breeders - Cost = -2 ( Population growth -20%)
New Traits :Added on 26 June 2016
Farmer - Cost 1 (Food +5%)
Awful Farmer -Cost -1 (Food - 5%)
Crass -Cost -1 ('Engineering Research = - 5% 'Physics Research = -5% 'Society Research= - 5% )
Dull - Cost -2 ('Engineering Research = - 10% 'Physics Research = -10% 'Society Research= - 10%)
Dense - Cost -3 ('Engineering Research= -15 % 'Physics Research = -15% 'Society Research= -15 %)
New Traits :Added on 26 June 2016
Economical - Cost +3 (Energy 20%)
Prudent - Cost +1 (Energy 10%)
Also added the missing two traits from the 1.2 upgrade not found on the 1.0 file
Deviants and Fleeting
New Traits :Added on 28 June 2016
Logical Engineers - Cost +2 (Research 20%)
Logical Physicists - Cost +2 (Research 20%)
Logical Sociologists - Cost +2 (Research 20%)
Established Engineers - Cost +3 (Research 25%)
Established Physicists - Cost +3 (Research 25%)
Established Sociologists - Cost +3 (Research 25%)
New Traits :Added on 30 June 2016
Careless Engineers - Cost -1 (Research -15%)
Careless Physicists - Cost -1 (Research -15%)
Careless Sociologists - Cost -1 (Research -15%)
Haphazard Engineers - Cost -2 (Research -20%)
Haphazard Physicists - Cost -2 (Research -20%)
Haphazard Sociologists - Cost -2 (Research -20%)
Erratic Engineers - Cost -3 (Research -25%)
Erratic Physicists - Cost -3 (Research -25%)
Erratic Sociologists - Cost -3 (Research -25%)
Very Adaptive - Cost +3 (environmental tolerance -15%)
Dysfunctional - Cost -3 (environmental tolerance -20%)
Maladaptive - Cost -2 (environmental tolerance -15%)
Total 40 (New Traits)
Builder - Cost = 3 (Energy 5% , Minerals 10% , Food 5%)
Very Rapid Breeders - Cost = 3 ( Population growth 25%)
Very Slow Breeders - Cost = -3 ( Population growth -25%)
Highly Intelligent - Cost = 3 (Research Engineering 15% Research Society 15% Research Physics 15%)
Horticulturist - Cost =3 (Food +25%)
Bad Farmers - Cost = -2 (Food -15%)
Terrible Farmers - Cost = -3 (Food -25%)
Exceptional Intelligence - Cost 4 (Research Engineering 20% Research Society 20% Research Physics 20%)
Very Weak - Cost -2 (Army Damage -30%)
New Traits :Added on 23 June 2016
Constructor - Cost = 4 (Energy 10% , Minerals 10% , Food 5%)
Architect - Cost = 5 - Cost = 4 (Energy 10% , Minerals 15% , Food 10%)
New Traits :Added on 24 June 2016
Ageless - Cost - 2 (Leaders Lifespan +50 years)
Perennial - Cost - 2 (Leaders Lifespan +75 years)
New Traits :Added on 25 June 2016
Swift Breeders - Cost = 2 ( Population growth 20%)
Sluggish Breeders - Cost = -2 ( Population growth -20%)
New Traits :Added on 26 June 2016
Farmer - Cost 1 (Food +5%)
Awful Farmer -Cost -1 (Food - 5%)
Crass -Cost -1 ('Engineering Research = - 5% 'Physics Research = -5% 'Society Research= - 5% )
Dull - Cost -2 ('Engineering Research = - 10% 'Physics Research = -10% 'Society Research= - 10%)
Dense - Cost -3 ('Engineering Research= -15 % 'Physics Research = -15% 'Society Research= -15 %)
New Traits :Added on 26 June 2016
Economical - Cost +3 (Energy 20%)
Prudent - Cost +1 (Energy 10%)
Also added the missing two traits from the 1.2 upgrade not found on the 1.0 file
Deviants and Fleeting
New Traits :Added on 28 June 2016
Logical Engineers - Cost +2 (Research 20%)
Logical Physicists - Cost +2 (Research 20%)
Logical Sociologists - Cost +2 (Research 20%)
Established Engineers - Cost +3 (Research 25%)
Established Physicists - Cost +3 (Research 25%)
Established Sociologists - Cost +3 (Research 25%)
New Traits :Added on 30 June 2016
Careless Engineers - Cost -1 (Research -15%)
Careless Physicists - Cost -1 (Research -15%)
Careless Sociologists - Cost -1 (Research -15%)
Haphazard Engineers - Cost -2 (Research -20%)
Haphazard Physicists - Cost -2 (Research -20%)
Haphazard Sociologists - Cost -2 (Research -20%)
Erratic Engineers - Cost -3 (Research -25%)
Erratic Physicists - Cost -3 (Research -25%)
Erratic Sociologists - Cost -3 (Research -25%)
Very Adaptive - Cost +3 (environmental tolerance -15%)
Dysfunctional - Cost -3 (environmental tolerance -20%)
Maladaptive - Cost -2 (environmental tolerance -15%)
Total 40 (New Traits)